The Evie Revamp Update

  • 4 years ago

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Welcome to the Evie Revamp update! The third of our warriors has been given an overhaul, including new abilities and massive improvements to some of your favorite spells. Evie isn't the only one with the new toys either, as Fiona and Karok have been given Ultimate abilities for each of their weapons, and everyone can make use of the new Incinerate feature! Check it all out below!

Evie Staff Changes

Evie's Vindictus' purest spellcaster, and her powerset is getting more than a few upgrades. Easier management of the Elemental Masteries, a new, incredibly powerful spell and a very simple change to Evie's most core spellcasting function: Focus.

New Staff Ability: Moving Focus

Evie's primary weakness as a spellcaster has been a simple one: It's hard to cast spells if you're not standing still, and being unable to move as the fifty meter monster brings his fist down is seldom a good survival strategy. But Evie's been training hard, and she's finally worked out the kinks in her technique, and can now Focus while on the move!

While moving, pressing the Smash/Focus key will start to Focus at Lv. 2, building up her arcane power towards the most powerful spells. While she must stop moving in order to cast her spells, this gives her much needed mobility while charging up for her most powerful spells. This new ability is built into Focus itself, requiring no new training, quests or AP to be spent.

New Staff Spell: Rage Conductor

Evie now has a fifth tier of Focus and features a brand new spell, the almighty Rage Conductor. No fire, no ice, no lightning, just pure, raw power, channeled and unleashed at anything in Evie's view. Evie is protected from basic attacks while beginning Rage Conductor, and when completed it strikes as a coherent beam, hitting anything in its way several times per second and lasting up to 5 seconds.

As this requires Focus Lv. 5 to cast, training Rank B Focus is needed in order to cast the spell at all. The power unleashed by Rage Conductor is massive, but it's taxing as well, and can only be done once every 150s. Then again, with the power on display, there's few that can stand in its way without quickly regretting it...

Skill Name Rage Conductor
Requirements
  • Level 50
  • Focus: Rank B
  • 34,000 Gold
Max Rank Rank A
Activation With Focus Lv. 5: Move Back
Effects
  • Consumes 65 Stamina on use
  • Generates 10 SP
  • Creates a non-elemental coherent beam attack that can be controlled by turning Evie
  • Lasts for 5 seconds and deals damage every 0.2 seconds.
  • Cannot be damaged while starting the spell.
  • PvP Changes:
    • Can be damaged while starting the spell.
    • Lasts for only 2.5s.
Compatible Awakenings
  • Increased Damage
  • Increased Knock-Down Chance
Notes
  • Can only be used with a Staff

Additional Staff Skill Changes

  • Mana Amber:
    • Pressing the Dodge key while standing still will now activate this ability.
    • The intial activation period will block stronger attacks
    • New Visual Effect
    • No longer restores STA while active
  • Flying Sparrow:
    • STA Cost increased to 32 (up from 20)
    • Movement distance increased by over 200%
    • Starting Focus while using Flying Sparrow will start at Focus Lvl. 2 when Flying Sparrow ends.
  • Fire Mastery:
    • Mastery Stacks no longer fade after casting a Lightning or Ice spell.
    • Each buff stack increases the damage and knockdown chance  of fire spells; maximum of 2 stacks.
    • The 3rd cast of a fire spell will consume the  buff stacks and apply the burn effect "Set Ablaze".
  • Fire Bolt:
    • Projectile speed increased.
  • Fire Shock:
    • Now penetrates through targets and obstacles, allowing it to hit multiple enemies at once.
  • Fire Storm:
    • Grants 15 SP per hit (Changed from 25 SP total)
    • Can now deal Critical Hits
  • Ice Mastery:
    • Mastery Stacks no longer fade after casting a Lightning or Fire spell.
    • Each buff stack increases the damage, knockdown chance,  and freeze duration of ice spells; maximum of 2 stacks.
    • Ice Mastery buff stacks will not be consumed until the  freeze effect has been applied to an enemy.
  • Ice Blow:
    • Grants 5 SP per hit (Up from 4 SP per hit)
    • Rank 8 Ice Blow allows easier freezing of Level 80 Monsters
  • Lightning Mastery:
    • Mastery Stacks no longer fade after casting a Fire or Ice spell.
    • Each buff stack increases the damage, knockdown chance,  and stamina recovery of lightning spells; maximum of 2 stacks.
    • The 3rd cast of a lightning spell will recover  additional stamina and consume the buff stacks.
  • Guided Lightning:
    • Grants 8 SP per hit (Up from 4 SP per hit)
  • Lightning Bolt:
    • Grants 21 SP (Up from 18 SP)
  • Lightning Wave:
    • Projectiles now are guided towards enemies.
    • Grants 12 SP per hit (Up from 5 SP per hit)
  • The following Spells, when they reach their maximum range without hitting an enemy, will now explode:
    • Firebolt
    • Ice Spear
    • Lightning Bolt
    • Lightning Wave
  • The following Abilities can be trained to a new Max Rank:
    • Mana Shield: Up to Rank 8 (was Rank A)
    • Focus: Up to Rank B (was Rank C)
    • Ice Blast: Up to Rank 8 (was Rank A)
    • Ice Spear: Up to Rank 8 (was Rank A)
    • Ice Blow: Up to Rank 8 (was Rank A)
    • Lightning Bolt: Up to Rank 8 (was Rank A)
    • Lightning Wave: Up to Rank 8 (was Rank A)
    • Guided Lightning: Up to Rank 8 (was Rank A)
    • Fire Shock: Up to Rank 8 (was Rank A)
    • Fire Storm: Up to Rank 8 (was Rank A)
    • Transform Erg: Up to Rank 8 (was Rank A)
    • Clipped Wings: Up to Rank 8 (was Rank A)
    • Regeneration: Up to Rank 8 (was Rank A)

Evie Battle Scythe Changes

Evie's gotten a lot more than a few nifty new spells, though. Her Battle Scythe skills have been overhauled as well, giving her a few new attacks, better synergy between some of her attacks and a major change to two of her core Scythe abilities, Life Drain and Sacrifice.

Major Scythe Revamp: Life Drain and Sacrifice

Life Drain is the easiest way for a Scythe Evie to regain health, and it's received a major improvement. All Smashes will cause the drain effect, with those performed during a combo granting a stronger Drain, without Evie needing to do a thing besides continuing to strike. If she does use a Grab attack after a Smash attack, then the drain will be even stronger, helping to restore some of the wounds sustained in the melee.

Speaking of passive improvements, the Sacrifice ability is no longer an Active ability. Instead, it has been converted to a Passive that allows the ability to trigger peroidically if she has an active Spirit Wisp, automatically destroying the Spirit as she releases her debuff and giving Evie the massive power boost. This should make Scythe Evies less reliant on cumbersome Active abilities, letting her get back to the hacking and slashing with her brand new combo.

New Scythe Skill: Horrific Scream

Evie's newest Scythe combo is an expansion on the basic Demon Splitter one-two, allowing Evie to keep her Scythe on the move, cutting through the Fomors like a field of wheat. After the Normal Attack and Smash Attack to start the Demon Splitter attack, an added 3rd Smash hit combo can be used, slamming the Scythe down on any enemies still on their feet. If the hit connects, a Life Drain and a Spirit Bind will be applied on the monster and replenish 80 Stamina. This new skill can also be activated after using Blade Shift after 3 smash hits!

Skill Name Horrific Scream
Requirements
  • Level 35
  • 16,000 Gold
  • Demon Splitter: Rank 9
Max Rank Rank A
Activation
  • Mouse: [Left Click] - [Right Click]x3 + [Right Click]
  • Keyboard: [S] - [D]x3 + [D]
Effects
  • After the Demon Splitter attack, slams the Scythe to the ground for massive damage.
  • Regenerates 80 STA when complete.
  • Afflicts the target with Spirit Bind.
  • Cannot be Drained.
Compatibale Awakenings
  • Damage Increase
  • Knock-Down Damage Increase
Notes
  • Can only be used with a Battle Scythe

New Scythe Skill: Arcane Gate

Evie also brings a powerful new skill to the table, Arcane Gate. When cast, Evie uses her Scythe to open a portal and leap through it, disappearaing from sight and becoming largely invulnerable. While invisibile, she can quickly hop back into reality with a Smash attack and then use the Smash key to become intangible once again.

But there's more than that. Each successful attack afflicts the target with Life Drain, Spirit Bind, Mark of Death and Bloody Thread, one at a time. If all four ailments are successfully applied, the next Smash will release all four of the effects, dealing massive damage. While this ability has a hefty SP cost and a sizeable cooldown, the damage unleashed and the excelent mobility makes it more than worth the price.

Skill Name Arcane Gate
Requirements
  • Level 40
  • 30,000 Gold
  • Blink
  • Void Star
Max Rank Rank A
Activation
  • Initial Cast: Ability Quick Slot
  • Attack:
    • Mouse: [Right-Click]
    • Keyboard: [D]
  • Disappear:
    • Mouse: [Right-Click]
    • Keyboard: [D]
Effects
  • Drains 750 SP on cast.
  • Causes Evie to Disappear from sight, becoming largely invulnerable.
  • Smash attack will cause Evie to leap out and strike, afflicting the target with Life Drain, Spirit Bind, Mark of Death and Bloody Thread, one at a time.
  • Smash Attack will cause Evie to disappear again, allowing her to strike again.
  • On the fifth strike, Releases the four afflictions for heavy damage.
  • 2 Minute Cooldown, decreased by 3s for every disappearance
Compatibale Awakenings
  • N/A
Notes
  • Can only be used with a Battle Scythe

Additional Scythe Skill Changes

  • Blade Shift:
    • Rank 9 and Above: Can use Demon Splitter's additional attack after Blade Shift.
    • Can now use earlier after a Blink.
    • Can only Blade Shift once per Blink.
  • Blink:
    • Is now easier to trigger between attacks.
    • Can cast by hitting the Dodge button only once.
    • Can cancel a Blink with a Normal Attack.
    • Can immediately use a second Blink after the first one, at a cost of 5 additional STA.
    • PvP: Costs 24 STA (up from 15)
  • Dimensional Loom:
    • Can now be trained as Skill and increased from Rank F up to Rank A.
    • Requires Level 40 to train and costs 18,000 Gold.
  • Hell Quake 
    • Can now be trained as Skill and increased from Rank F up to Rank A.
    • Requires Level 28 to train and costs 12,000 Gold.
  • Mark of Death
    • Damage over Time effect persists even after the bonus damage is triggered
    • Duration increased to 30s at Rank F, scaling up to 44s at Rank 6 (up from 15s at Rank F and 30s at Rank 6.
  • Soul Skewer
    • Can now be trained as Skill and increased from Rank F up to Rank A.
    • Requires Level 32 to train and costs 15,000 Gold.
  • Void Star:
    • Now counts as a Smash attack, gaining the benefits of Smash Mastery.
    • At Rank 9 and above, can be activated during Eagle Talon with the Grab Key, which will create a Void Star at the location of the your last target.
  • The following Abilities can be trained to a new Max Rank:
    • Blink:  Up to Rank 8 (was Rank A)
    • Blade Shift:  Up to Rank 8 (was Rank A)
    • Void Star:  Up to Rank 8 (was Rank A)

General Evie Changes

General Skills

  • Mana Shield:
    • HP of Mana Shield now increases based on the current skill rank, up to 2,200 HP at Rank 8
    • Mana Shield now uses your DEF.
  • Revive:
    • After a Successful Cast, Evie gains the "Thankful Thoughts" effect, increasing Movement Speed by 5% and restoring 3 STA/s for 1 minute. Does not occur if Evie is interrupted or takes damage during the Fatigue animation.
  • Stamina Mastery:
    • Can now be trained.
  • Battle Respiration:
    • Can now be trained.
  • The following Abilities can be trained to a new Max Rank:
    • Mana Shield: Up to Rank 8 (was Rank A)

New Ultimate Skills

Just because Evie's gotten a huge number of changes doesn't mean that our other warriors aren't getting new toys to play with. Both Fiona and Karok have received an Ultimate Skill for each of their weapons, powerful abilities that can shut down a boss and deal massive damage, but suffer from a large SP cost and hefty cooldown.

Fiona Longsword Ultimate Skill: Crushing Assault

Fiona is a master of using both sword and shield as weapons, and her Ultimate skill is no exception. With Crushing Assault, she charges forward and, if hitting an enemy, unleashes a withering assault that makes even the hardiest foe want to stop for breath. While her foe is being carved up with her sword, and battered senseless by her shield, she is immune to damage from other creatures, perventing the assualt from being interrupted..

As with all Ultimate Skills, Crushing Assault costs 1,000 SP, and generates a 20 minute cooldown once used.

Skill Name Crushing Assault
Requirements
  • Level 52
  • 28,000 Gold
Max Rank Rank A
Activation Active Ability Quick Slot
Effects
  • Consumes 1000 SP on use
  • 20 minute cooldown
  • If the first attack hits, will strike the same target repeatedly with sword and shield.
  • Cannot be damaged while using this ability.
  • Cooldown resets at the start of a battle quest.
Notes
  • Can only be used with a Longsword equipped.
  • Can be used with both Small and Large Shields.
  • Cooldown Resets at the start of a new Battle Quest

Fiona Long Hammer Ultimate Skill: Blooming Violet

Those Fionas that prefer something a bit heavier can now use the Blooming Violet Ultimate Skill. Where the Crushing Assault attack is a frenzy of slashes and strikes, the Blooming Violet attack isn't as simple as all that. After a few prefunctory strikes to stun her foe, Fiona drops her shield, grips her hammer with both hands, and winds up for a swing to send the enemy into orbit.

Fiona might not be holding her shield for most of this attack, but there's little need to worry about defense. As always, using an Ultimate skill makes Fiona invulnerable for the duration of the attack.

Skill Name Blooming Violet
Requirements
  • Level 52
  • 28,000 Gold
Max Rank Rank A
Activation Active Ability Quick Slot
Effects
  • Consumes 1000 SP on use
  • 20 minute cooldown
  • If the first attack hits, will stun with a pair of hard strikes, and then wind up for a brutal, two-handed swing.
  • Cannot be damaged while using this ability.
  • Cooldown resets at the start of a battle quest.
Notes
  • Can only be used with a Long Hammer equipped.
  • Can be used with both Small and Large Shields.
  • Cooldown Resets at the start of a new Battle Quest

Karok Battle Pillar Ultimate Skill: Extermination

Karok would be severely disappointed if he didn't join the Ultimate Skill party, and we aren't ones for displeasing the massively muscled brawler. With his Battle Pillar in hand, Karok can use it to launch a withering series of attacks, first with the pillar itself, and then his fists, pummeling his foe into submission by any means neccessary.

Not that anyone could stop him once he gets a good head of steam going, but he won't need to worry about taking damage during it. Not only is his foe stunned for the duration of the assault, but he's immune to damage, focused entirely on thoroughly tenderizing his foe.

Skill Name Extermination
Requirements
  • Level 52
  • 28,000 Gold
Max Rank Rank A
Activation Active Ability Quick Slot
Effects
  • Consumes 1000 SP on use
  • 20 minute cooldown
  • If the first attack hits, will stun his foe, battering the target first with his Battle Pillar, and then with his fists.
  • Cannot be damaged while using this ability.
  • Cooldown resets at the start of a battle quest.
Notes
  • Can only be used with a Battle Pillar equipped.
  • Cooldown Resets at the start of a new Battle Quest

Karok Cestus Ultimate Skill: Internal Disruption

Of course, Karok sometimes prefer to forswear swinging an entire tree around in favor of an armored gauntlet, and his new Ultimate for the Cestus is elegant in its simplicity. He punches, punches, punches and punches some more, turning his target into a oversized speedbag, finishing up with one final strike guaranteed to make your enemeis regret fighting the giant, even more than normal.

Skill Name Internal Disruption
Requirements
  • Level 52
  • 28,000 Gold
Max Rank Rank A
Activation Active Ability Quick Slot
Effects
  • Consumes 1000 SP on use
  • 20 minute cooldown
  • If the first attack hits, will stun his foe and follow it up with a series of rapid-fire punches, culminating in a heavy, final strike.
  • Cannot be damaged while using this ability.
  • Cooldown resets at the start of a battle quest.
Notes
  • Can only be used with a Cestus equipped.
  • Cooldown Resets at the start of a new Battle Quest

Improved Evie Appearance

We've also given Evie's appearance a bit of a touch-up, giving her a more refined, mature look.

Old FaceNew Face

New Feature: Incinerate

Getting tired of throwing your plunder at the vendors around Colhen just for a little gold? Meet Flovian, an experimental magician with a new spell that gives you the chance to turn that vendor trash into something really useful.

All you need to do is take what you'd normally sell for Gold to Flovian in the Colhen Docks and give it to him to Incinerate. The items will be destroyed and reward you with either some of the gold that you would have gotten just by selling it to a random vendor, an AP Capsule, some Seals, some Spirit Remnants that Flovian would be glad to take off your hands... and possibly something more.

The more you have Flovian Incinerate, the better your odds are of getting a random Cash shop item, including EnchantmentRunes, Goddess Graces, Merc Recover Potion Pluses and more. These are not items you'll be able to easily buy for gold, so even if you lose a bit of the vendored items, the chance at getting an AP boost, Seals and some useful Cash Shop items is more than worth it!

New Feature: Daily Missions

It's easy to reward the major actions, the heroic moments, the nail-biting challenges... but at the end of the day, the fundamentals are just as important, and it's high time to reward them. With the new Daily Missions, visible through the Event menu, you'll get a small number of challenges every day to complete, focusing on simple things, like making a campfire, using an HP Potion, obtaining items from battle and the like.

For each one you complete, you'll receive a small prize, maybe a Stimulant, maybe some Seals or a minor boost or some AP, but they all add up. Complete them all, however, and you'll be rewarded with Daily Mission Tickets that you can trade in for prizes in the Exchange Shop, including Fine Bath Soaps, 12 Hour Buff Necklaces and more.

And be sure to check it out, because we're giving it a major boost for the next few weeks...

Evie Enhancement Events

It's Evie's month, and we're making it easy for you to try out all of her new attacks! Those of you that don't want to play with the pint-sized sorceress can enjoy the Daily Mission Launch Event, and hook up with your guild mates for the Strength in Numbers event! Check out all the details in the Evie Enhancement Events post!

Taking Flight Sales

As you'll no doubt notice on logging in, we have a brand new item slot specifically for Wing items that don't override the chest slot appearance. For now, there's only one way to take advantage of this new item slot, so check out the Taking Flight Sales post for the Scarlet Flute sale, as well as plenty of gorgeous cosmetic upgrades for the lady of the month, Evie.

Bug Fixes and Game Improvements

Gameplay

  • Fixed an issue in Season 2 where after killing a  few basic mobs and then moving to a different sector, before the boss appeared,  would prevent the boss from ever appearing after returning to the sector.
  • Arisha's kick and grab attacks will now be  influenced by M. ATT
  • Fixed an issue where some players did not  receive mission completion rewards in multi-process mode
  • Fixed an issue where only Artillery Officer  Prompush would appear in the battle 'The Contract'
  • Fixed an issue where bosses weren't spawning  randomly in the Gauntlet
  • Fixed an issue where Stamina Consumption  Decrease Awakening was not working in specific situations for Petal Toss
  • Fixed an issue where the character would freeze  up when a player used an SP skill equipped in the quickslot during a raid  cutscene
  • Fixed an issue where SP acquisition didn't occur  with Karok's Dropkick
  • Fixed an issue where Fiona's 'Active: Shield  Enhancement' could be used without consuming SP
  • Fixed an issue where Cross Gun Kai's 'Active:  Six Shooter / Active: Perforate' could be used without consuming SP
  • Fixed an issue where a player would become  invincible after using an specific attack pattern on Zecallion
  • Fixed an issue where the battle did not complete after defeating Quiremigal with certain attacks
  • Fixed a crash involving the Arena
  • Changed the base AP required to restore items under equipment Lv. 60.
    • Items between levels 1 – 39 can be restored starting at 50 AP.
    • Items between levels 40-59 can be restored starting at 100 AP.

Graphics / Visuals

  • Keaghan no longer becomes invisible during the Fate and Destiny intro movie
  • Fixed a clipping issue with the Majesty Bottom and Summer Sandals on Vella
  • Fixed a graphics issue with the Majesty Shoes are broken when equipped with the Majesty Bottom
  • Brighten the boss the various objects on the 'Battle Hidden'
  • Fixed an graphics issue with the Lovely Santa Outfit and Evie's sitting pose
  • Fixed a graphics issue with the Asuna Outfit Top on Arisha
  • Fixed a graphics issue with the Raider's Battle Pillar
  • Fixed a graphics issue that appeared after dyeing the Peace Officer Outfit
  • Fixed a graphics issue where dye ampoule icons didn't appear correctly in the mail

UI

  • Fixed an issue where Untradeable items appeared  as Tradeable in the Fusion UI
  • Fixed an issue where the ENTER HUD did not  display properly for party members when the party leader created a boat for  Nilfheim Dungeon
  • Fixed an issue where the magnifying glass icon  didn't appear properly on the mini-map
  • Displayed items which cannot be purchased in the  exchanged shop will now have the lighting darkened
  • Added a "Display Party Damage Dealt" toggle  which will display or turn off damage done by other party members
  • Mousing over a skill in the Skill Awakening menu  will now display the Skill Tooltip
  • The Random Box UI can now be closed by pressing  the ESC key
  • Various text fixes

Audio

  • Fixed an issue where hit sounds played during  invincible dodges
  • Changed the sound effect for the following items  to a more appropriate sound effect:
    • Slingshot
    • Modified Slingshot
    • Upgraded Slingshot
    • Destroyed Spiked Shields
    • Vampire Lord Shield
    • Reilly's Slingshot
    • Toy Slingshot
    • Mother's Letter
    • Son's Letter
    • Crimson Blades Order
    • Ortel's Shield
    • Bloody Crimson Blade Helm
    • Shabby Captain's Sword
    • White Rice Cake Dough
    • Riordan's Yarn
    • Soft Yarn
    • Nel's Kerchief

Known Issues:

  • The Daily Mission reset time is displayed as 9:00 AM instead of 10:00 AM
  • Title scrolls from the Exchange Shop can be used and consumed on characters who already have the title. Using the Title Scroll twice will not grant a second title, and only waste the Tickets used to purchase it.

-- The Vindictus Team --