1. Friendship System Contents 2nd Update
- Second Closeness stage, "Ally", will be added.
- You can now develop your relationship with mercs from "Acquaintance" to "Ally."
- You will see additional Chitchat contents from the mercs based on the changed relationship.
- The Ally stage's short storyline for each merc will be added. You can see them as you build a closer relationship with the merc just like before.
- Effects from Reaching Stage 2, "Ally"
- The merc you reached the All" stage with will be slightly less fatigued than before during missions.
- A merc who's become an Ally will stay in Power Stance longer.
- If another character on your account has already achieved a high Closeness stage with a merc, you can become closer more quickly with that character via a Closeness Acquisition Bonus.
- With the Ally stage being added, new Friendship Achievements will be added.
- The frequency will be reduced for the relationship being awkward for not visiting a merc for quite a while.
2. Character Balance Adjustment
1. Summarized Explanation on Balance Adjustments
Rebalances and quality of life improvements have been added for the following characters:
- Changed Sylas's number of Phantom Shards obtained to allow for more active gameplay.
- Acquisition method of Phantom Force will also be improved so that it is better utilized in battle.
- Kai will deal increased damage when fighting near enemies, to allow strategic distance control depending on the circumstances in battle.
- When Evie successfully enhances Drain, all currently held Drain will be enhanced.
- Adjusted battle balance by making various attacks, skills, etc. of characters stronger or weaker.
- Target Characters Applied in This Update
- Sylas, Evie (Battle Scythe), Arisha (Spellsword), Kai, Hurk, and Lann (Twin Spears), Lynn (Glaive), Vella.
2. Detailed Explanation of Balance Adjustments per Character
[Evie - Battle Scythe]
- Upon successfully enhancing Drain, all currently held Drain will be enhanced.
- Soul Skewer
- Can now be trained up to Rank 9.
- When at Rank 9 or above, you can perform an additional attack.
- Landing the additional attack allows applying Mark of Death and can be chained into Drain enhancement.
- The speed of the additional attack will be slightly faster.
- Fixed the issue of not being able to use Blink during the additional attack.
- Reduced the Stamina consumption upon performing the additional attack.
- Changed so that it is still possible to enhance Drain even if you land Soul Skewer but fail to land the additional attack.
- Dimensional Loom
- Can now be trained up to Rank 9.
- When at Rank 9 or above, you can perform an additional attack by pressing the Smash button.
- Performing the additional attack may apply Bloody Thread and can be chained into Drain enhancement.
- The time window, which allows you to chain into Drain enhancement during the additional attack, will be slightly extended.
- Reduced the Stamina consumption upon performing the additional attack.
- Changed so that it is still possible to enhance Drain even if you land Dimensional Loom but fail to land the additional attack.
- Active: Arcane Gate
- You can change directions more freely while you are in the Dark Dimension.
- Changed so that, if you perform normal attack during Arcane Gate, it allows you to perform consecutive attacks without the process of entering the Dark Dimension.
- Improved the distance advanced and the attack range for some attacks.
- Active: Void Star
- The detonation time will be slightly quicker after Void Star is created.
- The detonation time will be slightly quicker after Void Star is created.
- Changed so that the motion plays slightly quicker if performing Release while standing.
- Changed so that you cannot charge up and attack with standing Smash.
- Active: Meteor Swarm
- Some camera presentation will be changed.
- Some camera presentation will be changed.
- Blade Shift
- When using a normal attack after Blade Shift attack, you can now chain into the 3rd attack.
[Arisha - Spellsword]
- Arcane Flurry
- Arcane Flurry's MP cost will be reduced to 6.
- Arcane Flurry's MP cost will be reduced to 6.
- Diffusion Warp
- Changed so that DEF is no longer decreased while waiting for Diffusion Warp's cooldown.
- Increased Diffusion Warp's attack range than before.
- Fixed the issue where, if you were taking damage over time from a status effect, you could not get additional MP even when you absorbed another enemy attack with Perfect Drain.
[Sylas]
- Damage for the following skills will be increased.
- Wraith Slash
- Wraith Shot
- Phantom Shooter
- Cyclone Saw
- Illusion Fist
- Illusion Fist (Enhanced Attack)
- Cyclone Edge
- Cyclone Crash
- Cyclone Crash (Enhanced Attack)
- Phantom Shard
- The duration for a Phantom Shard after obtaining it will be increased.
- Improved so that, when you move to a different area during battle, you will have obtained all Phantom Shards you can according to the skill's rank.
- Increased the number of Phantom Shards obtainable from a successful normal attack to 2.
- Improved so that you obtain 4 Phantom Shards from a successful Spirit Rend attack.
- Improved so that you obtain 4 Phantom Shards from a successful Cyclone Crash (Enhanced Attack).
- Improved so that you obtain 4 Phantom Shards from a successful Illusion Fist (Enhanced Attack).
- Improved so that, if there is a boss nearby, you move targeting the boss when performing Illusion Fist (Enhanced Attack).
- Phantom Force
- Changed the behavior where Phantom Force: Blade status would convert to Phantom Force: Hilt only when you were not hit by enemies for a certain duration.
- Changed so that, when you hit enemies with 6 Phantom Shards while you have Phantom Force: Blade (Lv. 3), it will convert to Phantom Force: Hilt (Lv. 4).
- If you are attacked by enemies while Phantom Force: Hilt is applied, it will be lowered to the previous level's status effect.
- Phantom Force will be changed as below.
- Phantom Force: Blade (Lv. 1)
- Phantom Force: Blade (Lv. 2)
- Phantom Force: Blade (Lv. 3)
- Phantom Force: Hilt (Lv. 4)
- Phantom Force: Hilt (Lv. 5)
- Phantom Force: Hilt (Lv. 6)
- The duration for Phantom Force: Hilt (Lv. 5) and (Lv. 6) will be changed to 15 seconds.
- Active: Infinity Requiem
- Improved so that the skill would activate even if there is a boss near Sylas when the skill is activated.
- Improved so that the skill would activate even if there is a boss near Sylas when the skill is activated.
- Active: Extinction Roar
- Reduced the number of Phantom Stigma so that you can stack only up to 12.
- Changed so that the damage would still be the same as before.
- Active: Impulse Zone
- The status effect will last for a set time even when Sylas leaves the range of Impulse Zone.
- Party members can receive the status effect only while they are inside the Impulse Zone range just like before.
- Cooldown will be increased.
- Active: Soul Drain
- A cap will be added to the amount of HP that can be restored with Soul Drain.
- For the skill's duration, you cannot restore more HP than the cap.
- Cooldown will be increased.
- Vision Dash
- Fixed the issue where the afterimage was not easily visible during Vision Dash.
- Fixed the issue where the afterimage was not easily visible during Vision Dash.
- Spirit Rend
- Successful attacks will restore a certain amount of Stamina.
- Successful attacks will restore a certain amount of Stamina.
- Active: Spectral Sting
- Increased damage.
- Changed so that you can dodge slightly quicker while using the skill.
- If you use quick dodge, up to 4 Phantom Daggers made from phantoms will be fired.
- Active: Phantasmic Slash
- Increased damage.
[Hurk - Greatsword]
- Relentless
- You can get the Delirium status effect if you consecutively chain your attacks without being interrupted by enemy attacks.
- The Delirium status effect will disappear if you are stunned by enemy attacks or if you gain the Revenge status effect.
- Impenetrable
- Damage from enemies will be further reduced upon using Impenetrable according to the Revenge stack.
- Damage from enemies will be further reduced upon using Impenetrable according to the Revenge stack.
- Active: Ultimatum
- Ultimatum's SP consumption will be reduced.
[Hurk - Teide]
- Lacerate
- The skill rank can now be trained up to Rank 7.
- When at Rank 7 or above, the number of attacks required to inflict Flesh Wound, Open Wound, and Gaping Wound will be reduced to 2, 4, and 6 times respectively.
- Active: Split Slash
- Can now be trained up to Rank 7.
- Slightly increased the attack range.
- Active: Bloodletting
- The skill rank can now be trained up to Rank 7.
- Based on Rank 7, the extended wound duration will be increased to 40 seconds.
- The SP consumption upon using the skill is reduced to 150.
[Kai - Cross Gun]
- You can inflict more damage if you use normal bolts close to enemies.
[Kai - Bow]
- You can inflict slightly more damage if you use normal attack, Rapid Fire, and Strafe Shot close to enemies in Shortbow mode.
- You can inflict slightly more damage if you use normal attack and Fixed Shot close to enemies in Longbow mode.
[Lann - Twin Spears]
- Belclaire: Blood Pact status effect's value is decreased by 5% based on Rank A.
- Duration is unchanged.
[Lynn - Glaive]
- Active: Rising Dragon
- Hit box upon casting has been enhanced.
[Vella]
- Active: Cyclone
- Now binds the enemy for a slightly longer time.
- Now binds the enemy for a slightly longer time.
- Active: Glacier Terminus
- Now binds the enemy for a slightly longer time.
- Damage will be increased.
3. Battle Balance Changes
- The Equal Opportunist title, which could be obtained from the battle against Braha, can no longer be obtained that way.
- The Equal Opportunist title can now be obtained from the Ancient Title Destiny Box.
- The balance and boss monsters for normal battles in the following regions will be adjusted:
- Ben Chenner Entrance, Ben Chenner Trailhead, Ben Chenner Summit, Lochlann Plains, and Downtown Berbhe
- Callidus (Battles: Garden Guardian and Ben Chenner Entrance)
- Akadus (Battles: The Fallen Guardian, Summoning Remnant, and Ben Chenner Trailhead)
- Valus (Battle: Statue at the Summit)
- Pestis (Battles: Facing the Inevitable and Lochlann Plains)
- Judge Jamiroff (Battle: World of Pain)
- Orlaith (Battle: The Devil's Cook)
- Hagan (Battle: Burning Vice)
- Odhran the Maniac (Battle: The Operating Room)
- Captain Baethan (Battle: Rescue Mission)
- Mad Morbus (Battle: Deep Corruption)
- Hexad (Battle: A Moment's Notice)
- Lorgrach (Battle: Shattered Will)
- Manus
- Rewards for Bonus Missions will also change.
- The balance for boss monsters in the following battles will be adjusted:
- Dullahan (Battle: The Missing Soul)
- Aes Sidhe (Battle: The Price of Failure)
- Arcana (Battle: Iron Fist)
- Rupacitus (Battle: Distorted Truth)
- Inquisitor Claire (Battle: Surprise Attack)
- Eternal Elchulus (Battle: Devil's Tower)
- Macha (Battle: Red Stigma)
- Agares (Battle: Grave of Madness)
- Lugh Lamhfada (Battle: Brilliant Lugh)
- Succubus Selren (Battle: Eweca's Nightmare)
- Marject (Battle: Dungeon Laboratory)
4. Marketplace Improvement
- When searching for items, search results now provide a list of the total quantity and the lowest price in the Marketplace.
- When you select an item in the aforementioned search results list, you will be moved directly to the page where you can purchase the item.
- When you select an item in the aforementioned search results list, you will be moved directly to the page where you can purchase the item.
- Fixed the issue where certain items listed on the Marketplace would sometimes not show in the search results.
- Fixed the issue where Astera equipment materials were not properly showing under the "Crafting" category.
- Unified the equipment sorting order in the results list when you search for "Dullahan," "Astera," in the "Crafting" category.
- A button will be added at the bottom of the search results UI, allowing you to move to the [Previous List].
- You can also move to the previous list by pressing the [Backspace] key.
- You can also move to the previous list by pressing the [Backspace] key.
- Improved the issue where the game client froze when you used Marketplace for the first time.
- Changed so that the initial search results can be sorted by name, level, or lowest price.
- To allow easy searching of fused items, the Appearance Item (Fusion) search criteria will be added to [Advanced Search].
- Made the search keyword match conditions more lenient, improving it to display more results than before.
5. UI Improvements
- Enchant
- Improved the issue where the text overlapped with the (?) Help button if the item name was too long in the Enchant UI.
- Improved the issue where the text overlapped with the (?) Help button if the item name was too long in the Enchant UI.
- Mail
- Improved the Compose UI.
- When you press [Confirm] button, you can see the name, character, and level of the recipient. If the recipient is a character in the same account, an additional phrase saying "This character is under your account." will be shown.
- Changed so that the Storage Chest window opens when you right-click the Items slot.
- When you press [Confirm] button, you can see the name, character, and level of the recipient. If the recipient is a character in the same account, an additional phrase saying "This character is under your account." will be shown.
- Improved the Compose UI.
- Storage Chest
- Improved the Storage Chest item search.
- Changed so that the search results are shown in a list.
- Up to 100 search results will be shown.
- When you double-click the search result or press the Move button, you can move to the pertinent item's location in the Storage Chest.
- Fixed the issue where the item search filter would not be disabled when you close and re-open the Storage Chest window.
- Improved the Storage Chest item search.
- Regarding Story & Battle
- Improved the UI design for Story, Battle, Quick Battle, and Departure.
- Changed the "Exclude exceeded battles" to "Exclude Undepartable Battles" under the Quick Battle UI.
- Changed so that battles you cannot depart will not show, if you have the aforementioned option checked.
- Changed so that battles you cannot depart will not show, if you have the aforementioned option checked.
- "Unknown Area" under Colhen and Rocheste in the Battle Quests UI will be changed to "Other Regions."
- Changed the Royal Army tab under the Quick Battle UI to Special Battle tab.
- Improved the UI design for Story, Battle, Quick Battle, and Departure.
6. Other Changes
- Start Screen
- The game start screen will be adjusted to represent spring.
- The game start screen will be adjusted to represent spring.
- Redeemers
- Made the hit box and the camera view more lenient for Brigid's attack that immediately suppresses the character, among her phase 3 patterns, in the battle Tempering the Sword.
- Fixed so that the completion reward is properly given upon logging in again if the game disconnects during the ending cutscene after completing a battle.
- The battle will not fail even if the time goes over during the ending cutscene.
- The battle will not fail even if the time goes over during the ending cutscene.
- Changed so that you cannot leave the party after the ending cutscene starts.
- Fixed the issue where screenshots were not properly taken after completing the Redeemers battle.
- Friendship System
- Fixed the issue where other characters in the channel did not display, if you left the Mercenary Lounge by clicking the Exit button.
- Fixed the issue where other characters in the channel did not display, if you left the Mercenary Lounge by clicking the Exit button.
- Items
- Fixed the issue where the stats were not properly applied, when you enhanced some low-level-range weapons.
- Changed so that a notification displays when successfully enhancing a weapon or armor to +15 or above.
- Story
- Fixed the issue where an error message displayed when you had a chitchat with Milo at the watchtower during The Scale-Covered God story.
- Fixed some parts of the story that appear when you create an Arisha character.
- Graphic
- Fixed the issue where certain parts displayed weirdly when wearing some Eira-exclusive inner armor.
- Fixed the issue where the face's/body's gloss effect was not showing to other characters in town.
- Town
- The town map will be adjusted to represent spring.
- Fixed the issue where the navigation guide was showing weirdly in a specific location in Rocheste Dock.
- Battle
- Fixed the issue of being locked in the story map if you joined the party while story is in progress.
- Changed so that party invites cannot be received during all cutscenes.
- Fixed the issue where you could not return to town even after completing the entire story, if you joined the party while you were moved to a different map for story progression.
- Fixed the issue where projectile attacks were blocked by Evil Core.
- Fixed the issue where the Reality Distortion (Party) ability was not activated if Lynn equipped Battleshade.
- Fixed the issue when even Focus Level 1 skills were also getting a cooldown if Evie, while equipped with a staff, used a Focus Level 2 skill.
- Fixed the issue where you could not have additional departures to the Abyssal Arena battle with the Departure License.
- Fixed the issue where the boss monster's HP displayed incorrectly if you used Menu > Screenshot Mode > Camera Settings during battle and ended the Screenshot Mode.
- Fixed the issue where the enhanced damage would sometimes not apply if Belle successfully landed counterattacks like Deforestation after transformation.
- Fixed the issue where you sometimes could not use the secondary weapon after transformation.
- Alleviated the issue where the game client slows down when you depart for the battle "The Price of Failure."
- Fixed the issue where monsters looked transparent if a lightning struck during battle.
- Fixed the issue where the character portraits did not display in the Friend Invite UI that displays after completing battle.
- Fixed the issue when Active: Rising Dragon skill was activated where Lynn, while equipped with a Battleshade, used Active: Thorny Flower after using a Path skill.
- Fixed the issue of being locked in the story map if you joined the party while story is in progress.
- Friendship System
- Changed so that headgear can be equipped when going on missions with the following mercs:
- Lann, Lynn, and Arisha
- Lann, Lynn, and Arisha
- After ending a conversation with a merc in the Mercenary Lounge and pressing the Exit button, you can hear the merc's farewell.
- Added so that the merc talks to the player when you go out and come back from a mission with a merc.
- When the mission starts, you can hear a one-liner resolution of the merc.
- For character pairs that have special relationships between the player character and the merc, you can see special additional lines. (Example: Lann-Lynn, Kai-Vella, etc.)
- For character pairs that have special relationships between the player character and the merc, you can see special additional lines. (Example: Lann-Lynn, Kai-Vella, etc.)
- Added a feature where you receive a gift from the merc at a certain frequency when you successfully complete missions with said merc.
- Added the new Friendship event, "I Have a Good Feeling About This Mission."
- "I Have a Good Feeling About This Mission" Friendship event is a repeated event that occurs regularly.
- When you successfully complete missions with a single merc multiple times, the merc sometimes gives you small gifts or brings back items.
- You have a chance to obtain the special gift item, [Suspicious Potion], from the Friendship event above. With that item, you can get even closer to a merc without being limited by the daily Closeness cap.
- Slightly lowered the difficulty for all 4 missions.
- Changed so that Gnoll Chieftain, the boss in Colhen defense mission, appears slightly earlier, allowing the battle to be completed quicker.
- Changed so that the monsters appear again after a certain time instead of immediately, if you defeat monsters that appear in the Loot Retrieval mission.
- Changed so that the monsters appear again after a certain time instead of immediately, if you defeat monsters that appear in the saving sheep mission, as well.
- Lowered the rates for the merc to successfully upgrade in the equipment upgrade mini-game.
- Adjusted the difficulty of the equipment upgrade mini-game to be easier, by changing the indicator movement speed, gauge size, etc.
- Removed the "being awkward with the merc event" which occurred if you did not visit a merc in quite a while.
- You will no longer be awkward with the merc even if you do not visit in quite a while; there will be no Closeness decrease, either.
- In the future, if you do not visit a merc in quite a while, the merc will give you a special greeting instead.
- The information about possibly being awkward with the merc will also be removed from the tutorial story, "Start of Relationships," and from the Help in the Closeness Status window.
- Fixed the issue where the previous VO and the current VO overlapped when you had a [Chitchat] with a merc.
- Changed so that headgear can be equipped when going on missions with the following mercs: