Ver. 3.12 Update

  • 6 months ago

Table of Contents

  1. Equipment Tuning
  2. Material Synthesis
  3. Dismantling
  4. Skip Main Stream Region
  5. Battle
  6. Optimization
  7. Wardrobe

 

1. Equipment Tuning

Added new Equipment Tuning content to replace Material Synthesis.

  • You can proceed with Equipment Tuning after completing the [Would you like to try Equipment Tuning?] story obtained when reaching character Lv. 90.
  • You can use Equipment Tuning by going to "Storage Chest -> Enhance -> Tuning" or by "ALT + click -> Tuning" on a Lv. 90+ weapon/armor item.
  • The stats that can be increased through Equipment Tuning for each equipment type are as follows.

Type

Tunable Stats

Requirements

Lv. 90-110 Weapons/Armors

Ability Replacement

Possible Immediately (Restricted to Weapons, Chest and Leg Armors)

ATT Surplus

13+ Enhancement Required

Lv. 115 Weapon

Ability Replacement

Possible Immediately

ATT

Possible Immediately

ATT SPD

Possible Immediately

BAL

Possible Immediately

CRIT RTE

Possible Immediately

ATT Surplus

13+ Enhancement and ATT - Achieve Max CRIT RTE Tuning

Lv. 115 Armor

Ability Replacement

Possible Immediately (Restricted to Chest and Leg Armors)

DEF

Possible Immediately

CRIT RST

Possible Immediately

ATT Surplus

13+ Enhancement and DEF - Achieve Max CRIT RST Tuning

 

 

2. Material Synthesis

Material Synthesis Content

  • Can no longer use Composite Item Crafting, Material Synthesis, or Replacement Composite.
    • NPC Dianann no longer gives the Material Synthesis tutorial.
    • NPC Dianann no longer enables Composite Item Crafting.
    • NPC Dianann no longer dismantles composite material parts and composite equipment items.
    • Can no longer use Rabi Whistle for Material Synthesis.
  • Changed so that NPC Ferghus in the Colhen Forge now crafts Lv. 90-115 weapons/armors. 
    • Can only craft equipment that your current character can wear.
    • When crafting weapons/chest armors/leg armors, ability is applied based on each probability. (The applied ability types and probabilities are the same as before.)
    • The battles where you can obtain recipes for each item are as follows.

Equipment Level

Battle Names

Equipment Type

Level 90

Garden of Tears

Island Ruins

Temple of the Fallen Moon

Radiance

Denizen of the Deep

Weapon

Armor

Shield

Grand Targe

Level 95

The Missing Soul

Weapon

Armor

Shield

Grand Targe

Level 100

Surprise Attack

Weapon

Armor

Level 105

Battle of Rocheste

Weapon

Armor

Level 110

Royal Castle Topaz Hall

Weapon

Armor

Level 115

The Winds of Lochlann

Weapon

Armor

 

  • When crafting Lv. 90-115 weapons/armors, only rare items can be used as materials.
    • Composite materials in your possession that are less than rare rank cannot be used as materials to craft equipment.
  • Changed the "Composite Materials" category name in the Marketplace to "Equipment Crafting Materials."
  • Removed all content related to Material Synthesis in sections such as Help and replaced it with content for Equipment Tuning.
  • Deleted missions related to Material Synthesis in Guide Missions Level 8 and Level 9.
    • New missions will not be added to replace the deleted missions.

 

Material Synthesis Items

  • Lv. 90-115 composite material parts no longer have stats.
    • Updated so that items newly obtained and already in your possession won't have stats after the update. 
  • In the case that the items (in your possession) listed below are "Mid-range Stat," we have sent the relevant materials to your mail so that stats will increase through Equipment Tuning by a similar amount as they would increase when using the materials for Replacement Composite.
    • Orna's Essence: Weapon
    • Orna's Essence: Head Armor
    • Orna's Essence: Chest Armor
    • Orna's Essence: Leg Armor
    • Orna's Essence: Hand Armor
    • Orna's Essence: Feet Armor
    • Solid Succession Ore
    • Smooth Succession Ore
    • Keen Succession Ore
    • Stable Succession Ore
    • Lightweight Succession Ore
    • Perfect Succession Ore
  • Changed essence, shard, chunk, and ore item descriptions for Equipment Tuning.
  • Changed Extraction Rune item descriptions for Equipment Tuning.
  • Changed Mysterious Shard Levels 1-3 and Abyssal Shard Levels 1-3 item descriptions for Equipment Tuning.
  • Changed Sealed Power: Fragments and Inherited Power: Fragments item descriptions for Equipment Tuning.
  • Changed the item descriptions related to Material Synthesis provided at the Seal Shop for Equipment Tuning.

 

Changes to ATT Surplus Max Value

  • Changed the ATT Surplus maximum values for equipment.
    • When creating a party, changes are made so that a maximum of 5 digits can be input for the ATT Surplus value.
  • The number of times that tuning is required for each equipment to reach max ATT Surplus, and the total required amount of materials, remains the same as before the changes.
  • The ATT Surplus value for the equipment in your possession has changed. The formula to calculate the newly applied ATT Surplus value is as follows.
    • (The sum of number of times Material Synthesis was used for ATT Surplus on Essence and Succession Shards before changes were applied) x (The value that is increased each time the equipment is tuned for ATT Surplus after changes were applied)

Essence

Succession Shard (per item)

Total for Each Equipment

Level

Part

Previous Max Value

Max Value After Change

Previous Max Value

Max Value After Change

Previous Max Value

Max Value After Change

90-100

Weapon

840

960

560

560

3,080

3,200

90-100​

Chest/Legs

120

120

70

75

260

270

​90-100

Head/Hands/Feet

120

120

70

75

190

195

105

Weapon

840

840

560

560

3,080

3,080

​105

Chest/Legs

120

120

70

120

260

360

​105

Head/Hands/Feet

120

120

70

120

190

240

110

Weapon

1,120

1,152

720

720

4,000

4,032

​110

Chest/Legs

280

280

100

200

480

680

​110

Head/Hands/Feet

280

280

100

200

380

480

115

Weapon

1,400

1,400

900

1,000

5,000

5,400

​115

Chest/Legs

350

350

150

350

650

1,050

​115

Head/Hands/Feet

350

350

150

350

500

700

 

Lv. 90-110 Equipment Items

  • Lv. 90-110 Weapon/Armor/Grand Targe stats are no longer composed of individual composite material stats.
    • Stats are applied to the item itself. The individual composite material stats will no longer appear.
  • Changed so that when obtaining Lv. 90-110 Weapons/Armors/Shields/Grand Targes, they can be obtained with the best stats. (Existing items in possession are also changed to the best stats.)
    • Changed the stats that were able to be increased via Material Synthesis, excluding ATT Surplus, to max values. (Does not affect the ATT Surplus values that were previously increased.)
    • In the case that Material Synthesis ATT Surplus was used for each part, the formula that calculates the ATT Surplus value after the changes are made is applied to the weapons/armors. Afterwards, they can be raised to max value through Equipment Tuning.
    • The materials required for ATT Surplus and the increased values are as follows (increased values cannot exceed max values).

Type

One-Time Increased Value

Max Value

Required Materials 1

Required Materials 2

Required Materials 3

Required Materials 4

Lv. 90, 95 Weapons - ATT Surplus

80

3,200

1,000,000 Gold

Mysterious Shard Grade 1 x3

Godly Iron Ore x10

Paradise Orb x5

Lv. 90, 95 Head, Hand, Feet Armor - ATT Surplus

15

195

400,000 Gold

Abyssal Shard Grade 1

Godly Cloth x10

Heavenly Leather x10

Lv. 90, 95 Chest, Leg Armor - ATT Surplus

15

270

400,000 Gold

Abyssal Shard Grade 1

Godly Cloth x10

Heavenly Leather x10

 

Type

One-Time Increased Value

Max Value

Required Materials 1

Required Materials 2

Required Materials 3

Required Materials 4

Lv. 100 Weapons - ATT Surplus

80

3,200

1,000,000 Gold

Mysterious Shard Grade 2 x3

Godly Iron Ore x10

Paradise Orb x5

Lv. 100 Head, Hand, Feet Armor - ATT Surplus

15

195

400,000 Gold

Abyssal Shard Grade 2

Godly Cloth x10

Heavenly Leather x10

Lv. 100 Chest, Leg Armor - ATT Surplus

15

270

400,000 Gold

Abyssal Shard Grade 2

Godly Cloth x10

Heavenly Leather x10

 

Type

One-Time Increased Value

Max Value

Required Materials 1

Required Materials 2

Required Materials 3

Required Materials 4

Lv. 105 Weapons - ATT Surplus

56

3,080

1,000,000 Gold

Mysterious Shard Grade 2 x3

New Era Ore x10

New Era Orb x5

Lv. 105 Head, Hand, Feet Armor - ATT Surplus

12

240

400,000 Gold

Abyssal Shard Grade 2

New Era Cloth x10

New Era Leather x10

Lv. 105 Chest, Leg Armor - ATT Surplus

12

360

400,000 Gold

Abyssal Shard Grade 2

New Era Cloth x10

New Era Leather x10

 

Type

One-Time Increased Value

Max Value

Required Materials 1

Required Materials 2

Required Materials 3

Required Materials 4

Lv. 110 Weapons - ATT Surplus

72

4,032

1,000,000 Gold

Mysterious Shard Grade 3 x3

New Era Ore x20

New Era Orb x20

Lv. 110 Head, Hand, Feet Armor - ATT Surplus

20

480

400,000 Gold

Abyssal Shard Grade 3

New Era Cloth x12

New Era Leather x12

Lv. 110 Chest, Leg Armor - ATT Surplus

20

680

400,000 Gold

Abyssal Shard Grade 3

New Era Cloth x12

New Era Leather x12

 

Lv. 115 Equipment Items

  • Lv. 115 Weapon/Armor stats are no longer composed of individual composite material stats.
    • Stats are applied to the item itself. The individual composite material stats will no longer appear.
  • Changed so that when obtaining Lv. 115 Weapons/Armors, they can be obtained with the least stats. (Does not affect items already in possession.)

* However, STR, AGI, INT, WIL stats will have the best stats of the existing Material Synthesis stats.

    • In the case that ATT Surplus was used for each part, the formula that calculates the ATT Surplus value after the changes are made is applied to the weapons/armors.
  • After the basic stats have all been increased, ATT Surplus can be raised to max value through Equipment Tuning.
    • The materials required for ATT Surplus and basic stats, as well as the increased values, are as follows (increased values cannot exceed max values).

Type

One-Time Increased Value

Max Value

Required Materials 1

Required Materials 2

Required Materials 3

Required Materials 4

Required Materials 5

Lv. 115 Weapons - ATT

14

2,156

150,000 Gold

New Era Cloth x2

New Era Leather x2

New Era Ore x2

Orb x3

Lv. 115 Weapons - ATT SPD

1

2

3,000,000 Gold

New Era Cloth x20

New Era Leather x20

New Era Ore x20

New Era Orb x20

Lv. 115 Weapons - BAL

1

7

3,000,000 Gold

New Era Cloth x20

New Era Leather x20

New Era Ore x20

New Era Orb x20

Lv. 115 Weapons - CRIT RTE

1

15

3,000,000 Gold

New Era Cloth x20

New Era Leather x20

New Era Ore x20

New Era Orb x20

Lv. 115 Weapons - ATT Surplus

50

5,400

1,000,000 Gold

Mysterious Shard Grade 3 x3

New Era Ore x25

New Era Orb x20

--

 

Type 

One-Time Increased Value

Max Value

Required Materials 1 

Required Materials 2

Required Materials 3

Required Materials 4

Required Materials 5

Lv. 115 Head, Hand, Feet Armor - DEF

10

505

150,000 Gold

New Era Cloth x2

New Era Leather x2

New Era Ore x2

Orb x3

Lv. 115 Head, Hand, Feet Armor - CRIT RST

1

6

3,000,000 Gold

New Era Cloth x20

New Era Leather x20

New Era Ore x20

New Era Orb x20

Lv. 115 Head, Hand, Feet Armor - ATT Surplus

14

700

400,000 Gold

Abyssal Shard Grade 3

New Era Cloth x12

New Era Leather x12

--

 

Type 

One-Time Increased Value

Max Value

Required Materials 1 

Required Materials 2

Required Materials 3

Required Materials 4

Required Materials 5

Lv. 115 Chest Armor - DEF

10

491

150,000 Gold

New Era Cloth x2

New Era Leather x2

New Era Ore x2

Orb x3

Lv. 115 Chest Armor - CRIT RST

1

10

3,000,000 Gold

New Era Cloth x20

New Era Leather x20

New Era Ore x20

New Era Orb x20

Lv. 115 Chest Armor - ATT Surplus

14

1,050

400,000 Gold

Abyssal Shard Grade 3

New Era Cloth x12

New Era Leather x12

--

 

Type 

One-Time Increase
Value

Max Value

Required Materials 1 

Required Materials 2

Required Materials 3

Required Materials 4

Required Materials 5

Lv. 115 Leg Armor - DEF

10

467

150,000 Gold

New Era Cloth x2

New Era Leather x2

New Era Ore x2

Orb x3

Lv. 115 Leg Armor - CRIT RST

1

13

3,000,000 Gold

New Era Cloth x20

New Era Leather x20

New Era Ore x20

New Era Orb x20

Lv. 115 Leg Armor - ATT Surplus

14

1,050

400,000 Gold

Abyssal Shard Grade 3

New Era Cloth x12

New Era Leather x12

--

 

 

3. Dismantling 

  • Composite Materials and Lv. 90-115 equipment items can now be dismantled through the Expertise's "Item Dismantling" menu.
  • You can dismantle an equipment item by right-clicking the Extraction Rune in the Storage Chest.
    • As a result of using the Extraction Rune, you can receive the materials used for Enchant and ATT Surplus back in the same way as before.
  • When dismantling each material item or weapon/armor item, the materials you can obtain are the same as before.
  • When dismantling equipment that has undergone ATT Surplus Material Synthesis, you can receive the used materials back in the same way as before.

 

 

4. Skip Main Stream Region 

  • When playing Main Stream, the ability to skip certain regions and play only the last region has been added.
    • When departing for a battle where there is a yellow STORY! tag in the Main Stream, there will be a checkbox option to skip certain regions.
    • It is only activated for battles that have skippable regions. For battles where there are no regions to skip, or they are otherwise unskippable, the option appears but is deactivated.
    • The checkbox option is checked by default, and its checked status is saved per character.
    • If you depart for battle after checking the box to skip certain regions, you will be moved to the last region and the battle will start. At this time, regions are distinguished by additional loading.

 

 

5. Battles

  • You can no longer choose "Hero Mode" when departing for battle.
    • Deleted the "Hero Mode" Clear Time info in the Battle Info window.
    • Certain titles that are now difficult to obtain due to the end of Hero Mode may be added later on through the Ancient Title Destiny Box.

 

The battle list where you were able to choose "Hero Mode" now appears as follows.

The Giant

The Dark, Dank Sewers

Ahglan the Golem

Avatar of Destruction

Betrayal

The Evil One

Earthborn Seal

Frostborn Seal

Timeless Rage

Fate and Destiny

Rocheste by Sea

Garden of Tears

Island Ruins

Temple of the Fallen Moon

Radiance

Agony and Despair

Denizen of the Deep

The Missing Soul

A Ruler's Refuge

Desert Princess

Memory of the Past

Death's Shadow

Into the Abyss 

Desolate Malina

Burning Temple

God of Death

The Price of Failure

Iron Fist

Distorted Truth

Surprise Attack

Devil's Tower

Red Stigma

Grave of Madness

Brilliant Lugh

Eweca's Nightmare

Dungeon Laboratory

Remembrance

Battle of Rocheste

Clan of Darkness

Spearhead of Paradise Lost

Under the Pale Moon

Ladaton Bridge

Royal Castle Dungeon

Royal Castle Topaz Hall

Forgotten Altar

Dialectic of Death

Cavern of Enmity

Great Ministry

-

-

 

 

6. Optimization

  • Optimization work will take place to improve instances where the server response is intermittently delayed.

Developer's Notes:

We've done some optimization work to fix what we suspect to be some of the causes for the server response delay problem that's been occurring recently.

Most notably, we've improved aspects surrounding the Jumping Potion. We've noticed that when many people use it the server response gets delayed intermittently. So, we worked on fixing that.

We've also fixed some other things that were suspected to affect gameplay, and we will keep working on maintaining a stable service for the future.

 

 

7. Wardrobe

Wardrobe Skills Added

  • New Wardrobe Skills were added.
    • You can use 2 additional Emotes. ([Emote: Fresh], [Emote: Excited])
    • You can use 9 additional emblems. ([Emblem: Sleepy], [Emblem: Zzz], [Emblem: Shh], [Emblem: Shh, It's a Secret], [Emblem: Winking], [Emblem: Winking Cutely], [Emblem: Shy], [Emblem: Embarrassed], [Emblem: Cheers, My Friend])
    • You can use 3 additional titles. ([Title: Wardrobe Might Burst], [Title: Rings Over Crowns], [Title: Runway Superstar])
    • You can use 2 additional dye preset skills.
    • You can obtain 12 more Clone Outfit Crafting Boxes.
    • You can obtain 3 more Clone Back/Wings Crafting Boxes.
    • You can obtain 3 more Clone Tail Crafting Boxes.
    • You can obtain 4 more Clone Object Crafting Boxes.
    • 2 Premium Outfit Dye Ampoule Quantity-increasing skills were added, and when you acquire all the skills, you can possess up to 12.

 

Add Dye Slot

  • Increased the number of dye slots from 3 to 5.
    • Can only be used by characters that have activated the use of each Additional Dye Preset of the Wardrobe Skill.
  • The required points section for the new Wardrobe Skill is as follows.

Wardrobe Skills

Type of Required Points

Points

Add Dye Slot [03]

Total Wardrobe Points

4,700

Add Dye Slot [04]

Total Wardrobe Points

9,700

[Emote: Excited]

Total Wardrobe Points

9,320

[Emote: Fresh]

Total Wardrobe Points

9,620

[Title: Wardrobe Might Burst]

Total Wardrobe Points

7,250

[Title: Rings Over Crowns]

Total Wardrobe Points

7,900

[Title: Runway Superstar]

Total Wardrobe Points

8,550

[Emblem: Sleepy]

Total Wardrobe Points

2,235

[Emblem: Shh]

Total Wardrobe Points

3,330

[Emblem: Winking]

Total Wardrobe Points

4,590

[Emblem: Zzz]

Total Wardrobe Points

7,950

[Emblem: Shh, It's a Secret]

Total Wardrobe Points

8,360

[Emblem: Winking Cutely]

Total Wardrobe Points

8,770

[Emblem: Shy]

Total Wardrobe Points

9,180

[Emblem: Embarrassed]

Total Wardrobe Points

9,590

[Emblem: Cheers, My Friend]

Total Wardrobe Points

10,000

Obtain Clone Outfit Crafting Box [39]

Total Wardrobe Points

7,365

Obtain Clone Outfit Crafting Box [40]

Total Wardrobe Points

7,560

Obtain Clone Outfit Crafting Box [41]

Total Wardrobe Points

7,760

Obtain Clone Outfit Crafting Box [42]

Total Wardrobe Points

7,955

Obtain Clone Outfit Crafting Box [43]

Total Wardrobe Points

8,155

Obtain Clone Outfit Crafting Box [44]

Total Wardrobe Points

8,350

Obtain Clone Outfit Crafting Box [45]

Total Wardrobe Points

8,550

Obtain Clone Outfit Crafting Box [46]

Total Wardrobe Points

8,745

Obtain Clone Outfit Crafting Box [47]

Total Wardrobe Points

8,945

Obtain Clone Outfit Crafting Box [48]

Total Wardrobe Points

9,140

Obtain Clone Outfit Crafting Box [49]

Total Wardrobe Points

9,340

Obtain Clone Outfit Crafting Box [50]

Total Wardrobe Points

9,535

Premium Outfit Dye Ampoule Quantity [09]

Total Wardrobe Points

8,500

Premium Outfit Dye Ampoule Quantity [10]

Total Wardrobe Points

11,500

Obtain Clone Tail Crafting Box [06]

Total Tail Points

444

Obtain Clone Tail Crafting Box [07]

Total Tail Points

529

Obtain Clone Tail Crafting Box [08]

Total Tail Points

614

Obtain Clone Back/Wings Crafting Box [09]

Total Back/Wings Points

808

Obtain Clone Back/Wings Crafting Box [10]

Total Back/Wings Points

953

Obtain Clone Back/Wings Crafting Box [11]

Total Back/Wings Points

1,098

Obtain Clone Object Crafting Box [07]

Total Object Points

687

Obtain Clone Object Crafting Box [08]

Total Object Points

897

Obtain Clone Object Crafting Box [09]

Total Object Points

1,107

Obtain Clone Object Crafting Box [10]

Total Object Points

1,317

 

Ampoule Crafting Additional Colors

Added a total of 10 colors for Special Ampoule Crafting. (Dye simulation is also possible in the Fitting Room area.)

Colors RGB
  R50 G50 B50
  R113 G185 B255
  R153 G255 B204
  R204 G236 B255
  R255 G89 B151
  R255 G148 B155
  R190 G163 B209
  R255 G0 B0
  R255 G125 B5
  R255 G255 B0