Table of Contents
- Equipment Tuning
- Material Synthesis
- Dismantling
- Skip Main Stream Region
- Battle
- Optimization
- Wardrobe
1. Equipment Tuning
Added new Equipment Tuning content to replace Material Synthesis.
- You can proceed with Equipment Tuning after completing the [Would you like to try Equipment Tuning?] story obtained when reaching character Lv. 90.
- You can use Equipment Tuning by going to "Storage Chest -> Enhance -> Tuning" or by "ALT + click -> Tuning" on a Lv. 90+ weapon/armor item.
- The stats that can be increased through Equipment Tuning for each equipment type are as follows.
Type |
Tunable Stats |
Requirements |
Lv. 90-110 Weapons/Armors |
Ability Replacement |
Possible Immediately (Restricted to Weapons, Chest and Leg Armors) |
ATT Surplus |
13+ Enhancement Required |
|
Lv. 115 Weapon |
Ability Replacement |
Possible Immediately |
ATT |
Possible Immediately |
|
ATT SPD |
Possible Immediately |
|
BAL |
Possible Immediately |
|
CRIT RTE |
Possible Immediately |
|
ATT Surplus |
13+ Enhancement and ATT - Achieve Max CRIT RTE Tuning |
|
Lv. 115 Armor |
Ability Replacement |
Possible Immediately (Restricted to Chest and Leg Armors) |
DEF |
Possible Immediately |
|
CRIT RST |
Possible Immediately |
|
ATT Surplus |
13+ Enhancement and DEF - Achieve Max CRIT RST Tuning |
2. Material Synthesis
Material Synthesis Content
- Can no longer use Composite Item Crafting, Material Synthesis, or Replacement Composite.
- NPC Dianann no longer gives the Material Synthesis tutorial.
- NPC Dianann no longer enables Composite Item Crafting.
- NPC Dianann no longer dismantles composite material parts and composite equipment items.
- Can no longer use Rabi Whistle for Material Synthesis.
- Changed so that NPC Ferghus in the Colhen Forge now crafts Lv. 90-115 weapons/armors.
- Can only craft equipment that your current character can wear.
- When crafting weapons/chest armors/leg armors, ability is applied based on each probability. (The applied ability types and probabilities are the same as before.)
- The battles where you can obtain recipes for each item are as follows.
Equipment Level |
Battle Names |
Equipment Type |
Level 90 |
Garden of Tears Island Ruins Temple of the Fallen Moon Radiance Denizen of the Deep |
Weapon Armor Shield Grand Targe |
Level 95 |
The Missing Soul |
Weapon Armor Shield Grand Targe |
Level 100 |
Surprise Attack |
Weapon Armor |
Level 105 |
Battle of Rocheste |
Weapon Armor |
Level 110 |
Royal Castle Topaz Hall |
Weapon Armor |
Level 115 |
The Winds of Lochlann |
Weapon Armor |
- When crafting Lv. 90-115 weapons/armors, only rare items can be used as materials.
- Composite materials in your possession that are less than rare rank cannot be used as materials to craft equipment.
- Changed the "Composite Materials" category name in the Marketplace to "Equipment Crafting Materials."
- Removed all content related to Material Synthesis in sections such as Help and replaced it with content for Equipment Tuning.
- Deleted missions related to Material Synthesis in Guide Missions Level 8 and Level 9.
- New missions will not be added to replace the deleted missions.
Material Synthesis Items
- Lv. 90-115 composite material parts no longer have stats.
- Updated so that items newly obtained and already in your possession won't have stats after the update.
- In the case that the items (in your possession) listed below are "Mid-range Stat," we have sent the relevant materials to your mail so that stats will increase through Equipment Tuning by a similar amount as they would increase when using the materials for Replacement Composite.
- Orna's Essence: Weapon
- Orna's Essence: Head Armor
- Orna's Essence: Chest Armor
- Orna's Essence: Leg Armor
- Orna's Essence: Hand Armor
- Orna's Essence: Feet Armor
- Solid Succession Ore
- Smooth Succession Ore
- Keen Succession Ore
- Stable Succession Ore
- Lightweight Succession Ore
- Perfect Succession Ore
- Changed essence, shard, chunk, and ore item descriptions for Equipment Tuning.
- Changed Extraction Rune item descriptions for Equipment Tuning.
- Changed Mysterious Shard Levels 1-3 and Abyssal Shard Levels 1-3 item descriptions for Equipment Tuning.
- Changed Sealed Power: Fragments and Inherited Power: Fragments item descriptions for Equipment Tuning.
- Changed the item descriptions related to Material Synthesis provided at the Seal Shop for Equipment Tuning.
Changes to ATT Surplus Max Value
- Changed the ATT Surplus maximum values for equipment.
- When creating a party, changes are made so that a maximum of 5 digits can be input for the ATT Surplus value.
- The number of times that tuning is required for each equipment to reach max ATT Surplus, and the total required amount of materials, remains the same as before the changes.
- The ATT Surplus value for the equipment in your possession has changed. The formula to calculate the newly applied ATT Surplus value is as follows.
- (The sum of number of times Material Synthesis was used for ATT Surplus on Essence and Succession Shards before changes were applied) x (The value that is increased each time the equipment is tuned for ATT Surplus after changes were applied)
|
|
Essence |
Succession Shard (per item) |
Total for Each Equipment |
|||
Level |
Part |
Previous Max Value |
Max Value After Change |
Previous Max Value |
Max Value After Change |
Previous Max Value |
Max Value After Change |
90-100 |
Weapon |
840 |
960 |
560 |
560 |
3,080 |
3,200 |
90-100 |
Chest/Legs |
120 |
120 |
70 |
75 |
260 |
270 |
90-100 |
Head/Hands/Feet |
120 |
120 |
70 |
75 |
190 |
195 |
105 |
Weapon |
840 |
840 |
560 |
560 |
3,080 |
3,080 |
105 |
Chest/Legs |
120 |
120 |
70 |
120 |
260 |
360 |
105 |
Head/Hands/Feet |
120 |
120 |
70 |
120 |
190 |
240 |
110 |
Weapon |
1,120 |
1,152 |
720 |
720 |
4,000 |
4,032 |
110 |
Chest/Legs |
280 |
280 |
100 |
200 |
480 |
680 |
110 |
Head/Hands/Feet |
280 |
280 |
100 |
200 |
380 |
480 |
115 |
Weapon |
1,400 |
1,400 |
900 |
1,000 |
5,000 |
5,400 |
115 |
Chest/Legs |
350 |
350 |
150 |
350 |
650 |
1,050 |
115 |
Head/Hands/Feet |
350 |
350 |
150 |
350 |
500 |
700 |
Lv. 90-110 Equipment Items
- Lv. 90-110 Weapon/Armor/Grand Targe stats are no longer composed of individual composite material stats.
- Stats are applied to the item itself. The individual composite material stats will no longer appear.
- Changed so that when obtaining Lv. 90-110 Weapons/Armors/Shields/Grand Targes, they can be obtained with the best stats. (Existing items in possession are also changed to the best stats.)
- Changed the stats that were able to be increased via Material Synthesis, excluding ATT Surplus, to max values. (Does not affect the ATT Surplus values that were previously increased.)
- In the case that Material Synthesis ATT Surplus was used for each part, the formula that calculates the ATT Surplus value after the changes are made is applied to the weapons/armors. Afterwards, they can be raised to max value through Equipment Tuning.
- The materials required for ATT Surplus and the increased values are as follows (increased values cannot exceed max values).
Type |
One-Time Increased Value |
Max Value |
Required Materials 1 |
Required Materials 2 |
Required Materials 3 |
Required Materials 4 |
Lv. 90, 95 Weapons - ATT Surplus |
80 |
3,200 |
1,000,000 Gold |
Mysterious Shard Grade 1 x3 |
Godly Iron Ore x10 |
Paradise Orb x5 |
Lv. 90, 95 Head, Hand, Feet Armor - ATT Surplus |
15 |
195 |
400,000 Gold |
Abyssal Shard Grade 1 |
Godly Cloth x10 |
Heavenly Leather x10 |
Lv. 90, 95 Chest, Leg Armor - ATT Surplus |
15 |
270 |
400,000 Gold |
Abyssal Shard Grade 1 |
Godly Cloth x10 |
Heavenly Leather x10 |
Type |
One-Time Increased Value |
Max Value |
Required Materials 1 |
Required Materials 2 |
Required Materials 3 |
Required Materials 4 |
Lv. 100 Weapons - ATT Surplus |
80 |
3,200 |
1,000,000 Gold |
Mysterious Shard Grade 2 x3 |
Godly Iron Ore x10 |
Paradise Orb x5 |
Lv. 100 Head, Hand, Feet Armor - ATT Surplus |
15 |
195 |
400,000 Gold |
Abyssal Shard Grade 2 |
Godly Cloth x10 |
Heavenly Leather x10 |
Lv. 100 Chest, Leg Armor - ATT Surplus |
15 |
270 |
400,000 Gold |
Abyssal Shard Grade 2 |
Godly Cloth x10 |
Heavenly Leather x10 |
Type |
One-Time Increased Value |
Max Value |
Required Materials 1 |
Required Materials 2 |
Required Materials 3 |
Required Materials 4 |
Lv. 105 Weapons - ATT Surplus |
56 |
3,080 |
1,000,000 Gold |
Mysterious Shard Grade 2 x3 |
New Era Ore x10 |
New Era Orb x5 |
Lv. 105 Head, Hand, Feet Armor - ATT Surplus |
12 |
240 |
400,000 Gold |
Abyssal Shard Grade 2 |
New Era Cloth x10 |
New Era Leather x10 |
Lv. 105 Chest, Leg Armor - ATT Surplus |
12 |
360 |
400,000 Gold |
Abyssal Shard Grade 2 |
New Era Cloth x10 |
New Era Leather x10 |
Type |
One-Time Increased Value |
Max Value |
Required Materials 1 |
Required Materials 2 |
Required Materials 3 |
Required Materials 4 |
Lv. 110 Weapons - ATT Surplus |
72 |
4,032 |
1,000,000 Gold |
Mysterious Shard Grade 3 x3 |
New Era Ore x20 |
New Era Orb x20 |
Lv. 110 Head, Hand, Feet Armor - ATT Surplus |
20 |
480 |
400,000 Gold |
Abyssal Shard Grade 3 |
New Era Cloth x12 |
New Era Leather x12 |
Lv. 110 Chest, Leg Armor - ATT Surplus |
20 |
680 |
400,000 Gold |
Abyssal Shard Grade 3 |
New Era Cloth x12 |
New Era Leather x12 |
Lv. 115 Equipment Items
- Lv. 115 Weapon/Armor stats are no longer composed of individual composite material stats.
- Stats are applied to the item itself. The individual composite material stats will no longer appear.
- Changed so that when obtaining Lv. 115 Weapons/Armors, they can be obtained with the least stats. (Does not affect items already in possession.)
* However, STR, AGI, INT, WIL stats will have the best stats of the existing Material Synthesis stats.
-
- In the case that ATT Surplus was used for each part, the formula that calculates the ATT Surplus value after the changes are made is applied to the weapons/armors.
- After the basic stats have all been increased, ATT Surplus can be raised to max value through Equipment Tuning.
- The materials required for ATT Surplus and basic stats, as well as the increased values, are as follows (increased values cannot exceed max values).
Type |
One-Time Increased Value |
Max Value |
Required Materials 1 |
Required Materials 2 |
Required Materials 3 |
Required Materials 4 |
Required Materials 5 |
Lv. 115 Weapons - ATT |
14 |
2,156 |
150,000 Gold |
New Era Cloth x2 |
New Era Leather x2 |
New Era Ore x2 |
Orb x3 |
Lv. 115 Weapons - ATT SPD |
1 |
2 |
3,000,000 Gold |
New Era Cloth x20 |
New Era Leather x20 |
New Era Ore x20 |
New Era Orb x20 |
Lv. 115 Weapons - BAL |
1 |
7 |
3,000,000 Gold |
New Era Cloth x20 |
New Era Leather x20 |
New Era Ore x20 |
New Era Orb x20 |
Lv. 115 Weapons - CRIT RTE |
1 |
15 |
3,000,000 Gold |
New Era Cloth x20 |
New Era Leather x20 |
New Era Ore x20 |
New Era Orb x20 |
Lv. 115 Weapons - ATT Surplus |
50 |
5,400 |
1,000,000 Gold |
Mysterious Shard Grade 3 x3 |
New Era Ore x25 |
New Era Orb x20 |
-- |
Type |
One-Time Increased Value |
Max Value |
Required Materials 1 |
Required Materials 2 |
Required Materials 3 |
Required Materials 4 |
Required Materials 5 |
Lv. 115 Head, Hand, Feet Armor - DEF |
10 |
505 |
150,000 Gold |
New Era Cloth x2 |
New Era Leather x2 |
New Era Ore x2 |
Orb x3 |
Lv. 115 Head, Hand, Feet Armor - CRIT RST |
1 |
6 |
3,000,000 Gold |
New Era Cloth x20 |
New Era Leather x20 |
New Era Ore x20 |
New Era Orb x20 |
Lv. 115 Head, Hand, Feet Armor - ATT Surplus |
14 |
700 |
400,000 Gold |
Abyssal Shard Grade 3 |
New Era Cloth x12 |
New Era Leather x12 |
-- |
Type |
One-Time Increased Value |
Max Value |
Required Materials 1 |
Required Materials 2 |
Required Materials 3 |
Required Materials 4 |
Required Materials 5 |
Lv. 115 Chest Armor - DEF |
10 |
491 |
150,000 Gold |
New Era Cloth x2 |
New Era Leather x2 |
New Era Ore x2 |
Orb x3 |
Lv. 115 Chest Armor - CRIT RST |
1 |
10 |
3,000,000 Gold |
New Era Cloth x20 |
New Era Leather x20 |
New Era Ore x20 |
New Era Orb x20 |
Lv. 115 Chest Armor - ATT Surplus |
14 |
1,050 |
400,000 Gold |
Abyssal Shard Grade 3 |
New Era Cloth x12 |
New Era Leather x12 |
-- |
Type |
One-Time Increase |
Max Value |
Required Materials 1 |
Required Materials 2 |
Required Materials 3 |
Required Materials 4 |
Required Materials 5 |
Lv. 115 Leg Armor - DEF |
10 |
467 |
150,000 Gold |
New Era Cloth x2 |
New Era Leather x2 |
New Era Ore x2 |
Orb x3 |
Lv. 115 Leg Armor - CRIT RST |
1 |
13 |
3,000,000 Gold |
New Era Cloth x20 |
New Era Leather x20 |
New Era Ore x20 |
New Era Orb x20 |
Lv. 115 Leg Armor - ATT Surplus |
14 |
1,050 |
400,000 Gold |
Abyssal Shard Grade 3 |
New Era Cloth x12 |
New Era Leather x12 |
-- |
3. Dismantling
- Composite Materials and Lv. 90-115 equipment items can now be dismantled through the Expertise's "Item Dismantling" menu.
- You can dismantle an equipment item by right-clicking the Extraction Rune in the Storage Chest.
- As a result of using the Extraction Rune, you can receive the materials used for Enchant and ATT Surplus back in the same way as before.
- When dismantling each material item or weapon/armor item, the materials you can obtain are the same as before.
- When dismantling equipment that has undergone ATT Surplus Material Synthesis, you can receive the used materials back in the same way as before.
4. Skip Main Stream Region
- When playing Main Stream, the ability to skip certain regions and play only the last region has been added.
- When departing for a battle where there is a yellow STORY! tag in the Main Stream, there will be a checkbox option to skip certain regions.
- It is only activated for battles that have skippable regions. For battles where there are no regions to skip, or they are otherwise unskippable, the option appears but is deactivated.
- The checkbox option is checked by default, and its checked status is saved per character.
- If you depart for battle after checking the box to skip certain regions, you will be moved to the last region and the battle will start. At this time, regions are distinguished by additional loading.
5. Battles
- You can no longer choose "Hero Mode" when departing for battle.
- Deleted the "Hero Mode" Clear Time info in the Battle Info window.
- Certain titles that are now difficult to obtain due to the end of Hero Mode may be added later on through the Ancient Title Destiny Box.
The battle list where you were able to choose "Hero Mode" now appears as follows.
The Giant |
The Dark, Dank Sewers |
Ahglan the Golem |
Avatar of Destruction |
Betrayal |
The Evil One |
Earthborn Seal |
Frostborn Seal |
Timeless Rage |
Fate and Destiny |
Rocheste by Sea |
Garden of Tears |
Island Ruins |
Temple of the Fallen Moon |
Radiance |
Agony and Despair |
Denizen of the Deep |
The Missing Soul |
A Ruler's Refuge |
Desert Princess |
Memory of the Past |
Death's Shadow |
Into the Abyss |
Desolate Malina |
Burning Temple |
God of Death |
The Price of Failure |
Iron Fist |
Distorted Truth |
Surprise Attack |
Devil's Tower |
Red Stigma |
Grave of Madness |
Brilliant Lugh |
Eweca's Nightmare |
Dungeon Laboratory |
Remembrance |
Battle of Rocheste |
Clan of Darkness |
Spearhead of Paradise Lost |
Under the Pale Moon |
Ladaton Bridge |
Royal Castle Dungeon |
Royal Castle Topaz Hall |
Forgotten Altar |
Dialectic of Death |
Cavern of Enmity |
Great Ministry |
- |
- |
6. Optimization
- Optimization work will take place to improve instances where the server response is intermittently delayed.
Developer's Notes: We've done some optimization work to fix what we suspect to be some of the causes for the server response delay problem that's been occurring recently. Most notably, we've improved aspects surrounding the Jumping Potion. We've noticed that when many people use it the server response gets delayed intermittently. So, we worked on fixing that. We've also fixed some other things that were suspected to affect gameplay, and we will keep working on maintaining a stable service for the future. |
7. Wardrobe
Wardrobe Skills Added
- New Wardrobe Skills were added.
- You can use 2 additional Emotes. ([Emote: Fresh], [Emote: Excited])
- You can use 9 additional emblems. ([Emblem: Sleepy], [Emblem: Zzz], [Emblem: Shh], [Emblem: Shh, It's a Secret], [Emblem: Winking], [Emblem: Winking Cutely], [Emblem: Shy], [Emblem: Embarrassed], [Emblem: Cheers, My Friend])
- You can use 3 additional titles. ([Title: Wardrobe Might Burst], [Title: Rings Over Crowns], [Title: Runway Superstar])
- You can use 2 additional dye preset skills.
- You can obtain 12 more Clone Outfit Crafting Boxes.
- You can obtain 3 more Clone Back/Wings Crafting Boxes.
- You can obtain 3 more Clone Tail Crafting Boxes.
- You can obtain 4 more Clone Object Crafting Boxes.
- 2 Premium Outfit Dye Ampoule Quantity-increasing skills were added, and when you acquire all the skills, you can possess up to 12.
Add Dye Slot
- Increased the number of dye slots from 3 to 5.
- Can only be used by characters that have activated the use of each Additional Dye Preset of the Wardrobe Skill.
- The required points section for the new Wardrobe Skill is as follows.
Wardrobe Skills |
Type of Required Points |
Points |
Add Dye Slot [03] |
Total Wardrobe Points |
4,700 |
Add Dye Slot [04] |
Total Wardrobe Points |
9,700 |
[Emote: Excited] |
Total Wardrobe Points |
9,320 |
[Emote: Fresh] |
Total Wardrobe Points |
9,620 |
[Title: Wardrobe Might Burst] |
Total Wardrobe Points |
7,250 |
[Title: Rings Over Crowns] |
Total Wardrobe Points |
7,900 |
[Title: Runway Superstar] |
Total Wardrobe Points |
8,550 |
[Emblem: Sleepy] |
Total Wardrobe Points |
2,235 |
[Emblem: Shh] |
Total Wardrobe Points |
3,330 |
[Emblem: Winking] |
Total Wardrobe Points |
4,590 |
[Emblem: Zzz] |
Total Wardrobe Points |
7,950 |
[Emblem: Shh, It's a Secret] |
Total Wardrobe Points |
8,360 |
[Emblem: Winking Cutely] |
Total Wardrobe Points |
8,770 |
[Emblem: Shy] |
Total Wardrobe Points |
9,180 |
[Emblem: Embarrassed] |
Total Wardrobe Points |
9,590 |
[Emblem: Cheers, My Friend] |
Total Wardrobe Points |
10,000 |
Obtain Clone Outfit Crafting Box [39] |
Total Wardrobe Points |
7,365 |
Obtain Clone Outfit Crafting Box [40] |
Total Wardrobe Points |
7,560 |
Obtain Clone Outfit Crafting Box [41] |
Total Wardrobe Points |
7,760 |
Obtain Clone Outfit Crafting Box [42] |
Total Wardrobe Points |
7,955 |
Obtain Clone Outfit Crafting Box [43] |
Total Wardrobe Points |
8,155 |
Obtain Clone Outfit Crafting Box [44] |
Total Wardrobe Points |
8,350 |
Obtain Clone Outfit Crafting Box [45] |
Total Wardrobe Points |
8,550 |
Obtain Clone Outfit Crafting Box [46] |
Total Wardrobe Points |
8,745 |
Obtain Clone Outfit Crafting Box [47] |
Total Wardrobe Points |
8,945 |
Obtain Clone Outfit Crafting Box [48] |
Total Wardrobe Points |
9,140 |
Obtain Clone Outfit Crafting Box [49] |
Total Wardrobe Points |
9,340 |
Obtain Clone Outfit Crafting Box [50] |
Total Wardrobe Points |
9,535 |
Premium Outfit Dye Ampoule Quantity [09] |
Total Wardrobe Points |
8,500 |
Premium Outfit Dye Ampoule Quantity [10] |
Total Wardrobe Points |
11,500 |
Obtain Clone Tail Crafting Box [06] |
Total Tail Points |
444 |
Obtain Clone Tail Crafting Box [07] |
Total Tail Points |
529 |
Obtain Clone Tail Crafting Box [08] |
Total Tail Points |
614 |
Obtain Clone Back/Wings Crafting Box [09] |
Total Back/Wings Points |
808 |
Obtain Clone Back/Wings Crafting Box [10] |
Total Back/Wings Points |
953 |
Obtain Clone Back/Wings Crafting Box [11] |
Total Back/Wings Points |
1,098 |
Obtain Clone Object Crafting Box [07] |
Total Object Points |
687 |
Obtain Clone Object Crafting Box [08] |
Total Object Points |
897 |
Obtain Clone Object Crafting Box [09] |
Total Object Points |
1,107 |
Obtain Clone Object Crafting Box [10] |
Total Object Points |
1,317 |
Ampoule Crafting Additional Colors
Added a total of 10 colors for Special Ampoule Crafting. (Dye simulation is also possible in the Fitting Room area.)
Colors | RGB |
R50 G50 B50 | |
R113 G185 B255 | |
R153 G255 B204 | |
R204 G236 B255 | |
R255 G89 B151 | |
R255 G148 B155 | |
R190 G163 B209 | |
R255 G0 B0 | |
R255 G125 B5 | |
R255 G255 B0 |