Hello, this is the Vindictus team.
Below are the list of changes available after the version update on June 17th, 2025.
Table of Contents
1. Battle Revamps
- Spearhead of Paradise Lost
- Cavern of Enmity
- Great Ministry
- The Winds of Lochlann
- The Sanctuary of Reconstruction
- Sidhe Palace
- False Confession
2. Growth Zone Revamps
- Story
- Lv. 95 - 110 Growth Area Monster Stat Adjustment
- Items
- Misc.
3. Redeemers
- General Changes to Normal Difficulty
- Sea of Reflection
- Story
4. UI
5. Characters
- Kai
- Neamhain
6. Friendship Skills
7. Misc.
1. Battle Revamps
1) Spearhead of Paradise Lost
- The cables Ragnahim summons to charge energy have been changed to be more easily destroyed
2) Cavern of Enmity
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Fixed some of Cessair's attacks looking awkward when she would follow the targeted player until right before the attack then turn or move too far.
- The Attack Speed of some of Cessair's attacks has been lowered.
3) Great Ministry
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The SP reduction effect from Enok's Venom status effect has been removed.
- Reduced the damage of the Cursed Body status effect from 1200 damage per second to 300 damage per second.
- At the beginning of the attack pattern where holy water must be thrown at the wall during the Great Ministry battle, a status effect that explains how to use the holy water is granted (Throw holy water to purify!).
4) The Winds of Lochlann
- The Branding Flame Level 1 through 3 status effect that occurs when touched by Shamanic Magic has been changed to the Wind Brand Level 1 through 5 status effect.
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- The Wind Brand status effect alone has no effect, but if you stack it up to Level 5, you will receive the Wind Scar status effect.
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- Fixed the issue where Branding Flame was applied as soon as you stepped on an enchanted area similarly to above, so that it no longer causes damage as long as you don't step on it for a long time.
- The Wind Scar status effect is the same as the existing Branding Flame (Level 3) status effect (During the duration, Stamina decreases by 60 once, then gradually per second, and decreases HP Restoration by 50%).
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- Based on the above changes, the Bonus Mission will change to the following:
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- [Before] Win While Avoiding Irusan's Branding Flame (Stage 2)
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- [After] Win While Avoiding Irusan's Wind Scar
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- The speed of Irusan's instant death skill animation at 30-80 frames has been changed to be 20% slower than before.
- The pattern of Irusan's cross-shaped AOE attack has been adjusted to occur 2 times instead of 3.
- The attack pattern where Irusan would jump to a random battle area and shoot a whirlwind from the cross-shaped AOE pattern when at 85% HP has been removed.
- The attack pattern where Irusan would run across the battle area and shoot a whirlwind towards the player from the cross-shaped AOE pattern that occurs when Irusan is at 35% HP has been removed.
- Fixed the issue where the camera will lock on while performing the cross-shaped AOE pattern.
- Fixed an issue where certain characters would miss some of their attacks when Irusan started the cross-shaped AOE pattern by adjusting the colliding section between the characters and Irusan.
- [Before] Set to not collide with characters once the pattern starts until Irusan moves to the center and slam the spear to the ground to create the cross-shaped AOE pattern.
- [After] Set to not collide with characters once the pattern starts until Irusan moves to the center.
5) The Sanctuary of Reconstruction
- Made changes so Emmett does not use the body spinning attack consecutively.
- The attack pattern of destroying Emmett's armor with a hook when his weak spot is exposed has been modified so that it only needs to be destroyed one time in order for Emmett to enter their knockdown (groggy) state.
- To make it easier to know you should destroy the armor when exposing its weak spots, a status effect that explains How to use the grappling hook has been now granted (Destroy Emmett's armor!).
- This status effect does not grant any special effects, but instead provides instructions on how to destroy Emmett's Armor.
- The exposure time of Emmett's weak spots has been adjusted.
- The pulling force of Emmett's attack where he spins and pulls the player has been adjusted to be weaker than before.
- The moving distance of Emmett's spinning and charge attacks has been reduced.
- Fixed an issue with Emmett's attacks where he would follow the target player until right before the attack and turn excessively.
- Fixed a bug when sometimes, despite successfully destroying Emmett's armor during Emmett's weak spot exposure pattern, Emmett wouldn't enter knockdown (groggy) state and instead do a powerful spinning attack.
- The attack range and duration of Emmett's attack pattern of slamming his arm to the ground after 1 slash and 2 spinning attacks are adjusted to be approximately 77%.
- Modified the status effect description that appears during the pattern of destroying Emmett's armor with a hook when his weak spot is exposed to be more concise.
6. Sidhe Palace
- Some of Bres' attacks that looked awkward because of turning or moving too far have been fixed.
- The ready action and projectile when casting the instant death skill have been fixed to be more noticeable.
- Fixed an issue with some of Bres' attacks where the effects didn't match the hit box.
- Attack where Bres jumps to 12 o'clock and attacks with 9 sword aura strikes.
- Spreading attack that comes after Bres teleports to the center when HP is below 90%.
- Sword aura attack that comes after two or three consecutive attacks.
- A ranged attack that moves forward with a slight curve.
- Fixed an issue so players no longer suffer from Excessive Bleeding status effect after being hit by Bres' sword swinging pattern at 12 o'clock of the map.
- Separately, gaining the Excessive Bleeding status effect when being hit by the gathering power attack pattern will remain the same.
7. False Confession
- All the remaining sand winds have been modified to disappear after defeating Spinos.
- Fixed an issue so Spinos doesn't use his jump attack pattern consecutively.
- Fixed an issue where Spinos' attacks looked unnatural due to the actual moving distance being longer than the motion.
- The background music now changes naturally when Spinos is changing the weather.
- The projectiles and AoE attack patterns of Spinos in the early phases have been modified as follows:
- Fixed the excessive camera shake during attacks.
- The lightning attack that used to drop on all targets at set intervals has been modified to drop on 2 targets.
- Fixed the camera perspective sometimes jumping during battle with Spinos.
- Spinos' Sandstorm pattern that appears in the later phases has been modified as follows:
- When stones and pillars are falling, they have been changed to make it easier to predict when they fall through the effect that appears on the ground.
- The size of the safe zone that appears after the pillars fall has been increased by 30%.
- The Pillar hit box size has been decreased by 40% to make it easier to move into the safe zone.
- The issue where characters would sometimes fall below the battle area when relogging in during False Confession battle has been fixed.
2. Growth Zone Revamps
1) Story
- The Story Replay function has been added.
- Story Replay has been added to the Menu [T] list. When you click the Story Replay button, you can revisit the stories you've already cleared by season.
- Story Replay is only available in town and Guild Houses.
- The skip function that was available while progressing through main story has been revamped into new "View story summary after skipping to the target main story segment" and "Progress all stories without skipping" functions.
- The "View All Dialogue" check box has also been added below the "View story summary after skipping to the target main story segment" button.
- Select "View story summary after skipping to the target main story segment", "View All Dialogue" check box OFF → proceed with existing Skip function
- Select "View story summary after skipping to the target main story segment", "View All Dialogue" check box ON → proceed with Do not skip function
- By selecting "Progress all stories without skipping", you can progress through all stories and battle until the next story skip section.
- Fixed the battle ready failed pop up that sometimes occurred while continuing battles and stories during Main Story progress.
- The following battles encountered during Main Story progress have been fixed so that Skip Certain Regions can be applied.
Battle List |
Being from the Other World |
An Interdimensional Invasion |
Regrets... Too Late |
Big Horn Yeti |
Chase |
Gatekeeper of the Catacombs |
No Man's Mine |
- The HP of the boss monster in The Awakening - Armor of Darkness battle has been reduced by 35%.
2) Lv. 95 - 110 Growth Area Monster Stat Adjustment
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The entry requirement stats for battles from The Missing Soul to Royal Castle Dungeon have been adjusted to be achievable by equipping the items provided by completing Growth Goals.
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Adjusted the stats for the Missing Soul battle's boss monster, Dullahan, as follows:
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The stats of the boss monsters in The Price of Failure, Iron Fist, and Distorted Truth battles are also nerfed to match the adjusted stats of Dullahan.
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Category | Previous | Updated |
ATT | 19,400 | 18,500 |
CRIT RTE | 140 | 140 |
DEF | 18,000 | 18,000 |
CRIT RST | 105 | 100 |
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Adjusted the stats for Battle of Rocheste's battle's boss monster, His Divine Armor Cesar, as follows:
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The stats of the boss monsters in Clan of Darkness, Spearhead of Paradise Lost, Under the Pale Moon, Ladaton Bridge, and Royal Castle Dungeon battles were also nerfed to match the adjusted stats of His Divine Armor Cesar.
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Category | Previous | Updated |
ATT | 28,000 | 24,000 |
CRIT RTE | 195 | 195 |
DEF | 29,000 | 26,500 |
CRIT RST | 143 | 145 |
CF | 55 | 55 |
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The stats for the Surprise Attack battle's boss monster, Inquisitor Claire, has been adjusted as follows:
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The stats of the boss monsters in Devil's Tower, Red Stigma, Grave of Madness, Brilliant Lugh, Eweca's Nightmare, Dungeon Laboratory, and Remembrance battles have also been nerfed to match the adjusted stats of Inquisitor Claire.
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Category | Previous | Updated |
ATT | 22,000 | 22,000 |
CRIT RTE | 155 | 155 |
DEF | 21,500 | 21,500 |
CRIT RST | 113 | 118 |
CF | 5 | 5 |
3) Items
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Increased weapon ATT for some characters with longer average battle clear times in the 10 - 80 level range.
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Removed the level restriction on the Trainee supply items provided at character creation.
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With the removal of the level restriction, the text regarding level restriction in the provided items' tooltips were also removed.
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4) Misc.
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Fixed an issue in the Stormy Seas battle where portal travel was possible after defeating the boss monster and the battle was over.
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Adjusted the Eweca's Blessing effect obtained in the character progression zone as follows:
Previous | Updated | ||||
Stage | Applied Level | Effect | Stage | Applied Level | Effect |
Eweca's Blessing Stage 1 | Lv.1 - 29 |
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Eweca's Blessing Stage 1 | Lv.1 - 29 | (Unchanged) |
Eweca's Blessing Stage 2 | Lv.30 - 59 |
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Eweca's Blessing Stage 2 | Lv.30 - 59 | (Unchanged) |
Eweca's Blessing Stage 3 | Lv.60 - 104 |
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Eweca's Blessing Stage 3 | Lv.60 - 99 |
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- | - | - | Eweca's Blessing Stage 4 | Lv.100 - 109 |
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3. Redeemers
1) General Changes to Normal Difficulty
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The maximum HP Potion cap for entering the Redeemers has been modified from 20 Exquisite HP Potions to 50 Exquisite HP Potions.
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The maximum number of Revivals that apply when entering Redeemers has been changed from 3 to 10.
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The base revival count has been adjusted regardless of the Rookie Redeemer's revival effect.
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The revival cooldown applied after being Incapacitated 2 or more times has been adjusted from 480 seconds to 30 seconds.
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The criteria for applying the Rookie Redeemer effect upon entering Redeemers have been changed to the following:
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(Before) Apply Rookie Redeemer effect if less than 5 completions per battle
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(Change) Apply Rookie Redeemer effect if less than 2 completions per battle
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The Rookie Redeemer free revivals have been adjusted from 8 to 10.
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The Redeemers related Help or Play Guide Tip contents have been changed to match the changes above.
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Goddess Grace is now able to be used in Redeemers.
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You can carry up to 10 Goddess Grace in Redeemers.
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Made a fix so that even if all characters are killed in Redeemers, the battle does not fail immediately.
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This fix allows players to be resurrected using Goddess Grace upon dying in Redeemers.
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Goddess Grace can be used as many times as you can revive in Redeemers.
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The Revive count and Revive cooldown improvements do not apply to Redeemers Hell Mode.
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2) Sea of Reflection
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Fixed so that when Neamhain's HP is between 60% - 80%, she no longer transitions to the phase where Neit appears.
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When a character is hit by Neamhain and Neit's combo instant death attack pattern, it's been fixed so that 1 HP remains instead of them being incapacitated.
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The cooldown for the instant death attack used by Neamhain alone has been changed from 16 seconds to 105 seconds.
3) Story
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Changed the categories of the Redeemers stories Hero's Sword, Moon Regeneration, Tempering the Sword, and Nine Lives from Content - Story to Key Story.
Developer's Notes: In the past, the Redeemers stories were naturally exposed with Story Hints during main story, which allowed you to enter the Redeemers battle naturally. However, there was a problem with the first Sea of Reflection having a difficulty spike, which often resulted in many incoming players losing that battle. To address this issue, we changed Redeemers battles to content stories so that it's optional to enter them during progression, but this had the side effect of making it harder to find Redeemers stories, which in turn made it harder to get into Redeemers battles themselves. With this Growth Area improvement, we're easing the difficulty of the Sea of Reflection battle on Normal difficulty, along with other improvements to lower the barrier to entry to Redeemers, we're making the Redeemers stories Key Stories to ensure you experience important Redeemers content as you progress through the game. |
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Added 20 Exquisite HP Potion as a reward during Redeemers-Story Balor: The Other Side, Brigid: Forge of the Gods, Laura: Paradise Crossed progress and changed to now be automatically equipped in Quick Slot.
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Changed to have the skip option appear regardless of whether Call of the Goddess story was cleared on your account.
4. UI
- To address the issue of some Status Effects not showing when a character has multiple Status Effects, the criteria of having Status Effect shown have been changed as follows:
- Common Status Effects and character exclusive Status Effects are split between the top and bottom of the UI when shown.
- Beneficial Status Effects and detrimental Status Effect have also been split between the left and right as shown in the image below.
- The part where Status Effects (for both common and character exclusive Status Effects) are displayed can be moved to the desired position by dragging the cursor.
- Added an Auto-Equip button to the Battle Inventory UI (Shortcut Key I).
- If a better piece equipment exists than the one that's currently equipped, the button will show a blue notification.
- When clicking the Auto-Equip button, the Auto-Equip popup will be exposed, showing the estimated stats that will change after auto-equipping.
- Other stats that increase alongside other stats such as STR, AGI, INT, and WIL are not included in the estimate.
- Auto-Equip notifications can be turned off via the Disable Auto-Equip Notification checkbox in the exposed popup.
5. Characters
1) Kai
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Fixed an issue where the Headshot skill tooltip would display a different damage increase per rank than the actual applied increase.
2) Neamhain
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The trigger skill for Full Force has been changed from Counter Slash to Divine Slash.
6. Friendship skills
- Added the following new friendship skills.
- Destined: Black Raven, White Swan (Sou & Sanyaa)
- You can get friendship skills by reaching [Destined] with an ally from the Mercenary Lounge.
- Destined: Black Raven, White Swan (Sou & Sanyaa)
7. Misc.
- Added ADD DMG to the stats that count towards character rankings.
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8 points will increase per each 1 ADD DMG. Increases to ADD DMG with various Status Effects does not count.
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- Added an image of the CAG Studios logo to the initial loading screen when the game is launched.
- Fixed an issue where sometimes you were not able to view the Guild Storage usage record.
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Fixed an issue where the Outfit appearance applied would sometimes be different from the one set when using [Load Appearance].
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Fixed an issue where the ornament rope of the Special All Curves+ Silver Raider set top disappears when equipped.
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Fixed an issue where the icon for the Laghodessa Slayer Gloves icon's Color Part 3 portion displayed differently that the actual dye information.
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Fixed an issue where the icon for the Spider Lord Gloves icon's Color Part 3 portion displayed differently that the actual dye information.
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Fixed and improved the Color Part 3 implementation of Laghodessa Slayer Gloves and Spider Lord Gloves normal equipment.
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Fixed and improved the Color Part 3 implementation of Laghodessa Slayer Gloves outfit.
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