■ Guild House Update
- The Guild House now has a function in its minimap to allows you to quickly move to a specified location.
- You can use the cooking expertise in the Guild House's 1st and 2nd floor kitchens.
- You can purchase Guild Feast ingredients at the Guild Shop.
- You can purchase Guild Feast ingredients at the Guild Shop.
- Some functions of the Guild Farm have been improved.
- For characters who are in a guild, up to 5 watering cans will be automatically replenished every day at 7AM UTC.
- The automatically replenished watering cans are intangible items that can water the crops immediately when in possession.
- The [Guild] Watering Can Kit will no longer be sold at the Guild Shop. Any watering cans and [Guild] Watering Can Kits in your possession will be deleted from your inventory. Every [Guild] Watering Can Kit will be replaced with 2 Guild Seals.
- Expired [Guild] Watering Can Kits will not be replaced with Guild Seals.
- Planted crops will no longer be replaceable if the crop has any remaining HP.
- You can obtain 1 extra Guild Seal by using a watering can at the Guild Farm.
- The reset times for the Guild House facilities listed below will change.
- Seal Vending Machine > Can be used 3 times each day and is reset at 7AM UTC.
- Daily Fortune Vending Machine > Can be used 1 time each day and is reset at 7AM UTC.
- Bed Fatigue Point Recovery > Can be used 1 time each day and is reset at 7AM UTC.
- When the Guild Feast is being prepared, system messages will continue to provide guidance in the guild chat even if system messages have been set to OFF.
- A clock will appear at the top right of the Guild House screen.
- Will display if [Menu (Shortcut Key (T)] > [Options] > [UI Settings] Tab > Display Clock is checked.
- Will display if [Menu (Shortcut Key (T)] > [Options] > [UI Settings] Tab > Display Clock is checked.
- Major facilities not being displayed on the Guild House minimap has been fixed.
- The problem of interactions not occurring correctly when approaching the side of the bed inside the Guild House's 2nd floor bedroom has been fixed.
- The farm status within the Guild window, when outside of the Guild Farm, can now be closed using the [ESC] key.
- Fixed the issue of guild info appearing incorrectly when using [Quick Character Change] after recovering Fatigue Points on the bed.
■ Object Function Improvements
- When you use an object to add to the Object List, you'll obtain an additional object emote.
- The newly obtained emote can be used in the same fashion as other emotes.
- The newly obtained emote can be used in the same fashion as other emotes.
- A Wardrobe Skill that can be unlocked using Total Object Points within the ID has been added.
- When Object Fatigue Points have been acquired using the Wardrobe Skill, max Fatigue Points will increase.
- Object Fatigue Points can be used in the same way as Normal Fatigue Points.
- With the addition of Object Fatigue Points, the previous Guild House bed recovery amount has been increased.
- The next day's bonus Fatigue Points will be increased equivalent to the remaining Object Fatigue Points.
- With the addition of Object Fatigue Points, tooltips for some items with Fatigue Point recovery effects have been changed.
- Object effects have been added.
- After installing an object, use [Interaction (E)] to recover Fatigue Points for 10 seconds when using an object.
- The recovered Fatigue Point amount is 30% of the total between Normal + Object Fatigue Points.
- Object effects can be used once per day for each character.
■ Friendship System Contents 3rd Update
- The 3rd bonding rank, "Close Ally," will be revealed.
- You can now develop your relationship with mercs from "Ally" to "Close Ally."
- A short story for Close Ally mercs will be revealed. The new story can be experienced by developing your relationship with a merc.
- You can view new dialogue with mercs based on the changed relationship.
- Mercs that have completed the Close Ally mission will tire less compared to "Ally" mercs.
- When you request the Power Stance from a merc that's reached the Close Ally stage, the duration of Power Stance will be a bit longer.
- With the addition of the Close Ally stage, a new Friendship Achievement will be added.
- Merc voices have been added for dialogue during missions.
- Fixed the issue of not being able to advance in a mission due to not being able to receive a gift from a merc while inventory was full.
- Fixed the issue of a merc's order UI intermittently not appearing during a mission and the mission not advancing due to monsters not appearing.
- Fixed the issue of a different character being visible when changing channels in the mercenary lounge.
- Fixed the issue where you could not give orders to a merc if you progressed through friendship missions with a game pad.
- Fixed so that Sylas in the mercenary lounge can be equipped with the Winged Heart set in the leg and feet slots.
- Fixed the portraits of Sylas and Hurk displayed on the Summon Merc screen.
■ Character Friendship Content Improvements
- Bond Status and Mercs Present UIs have been revamped.
- Details of each merc can now be viewed in the Bond Status and Mercs Present windows.
- The Details window will display Bond Value, Daily Bond Status, Preferred Gifts, and Special Relationships information.
- When speaking to a merc, you can view the Details window by hovering your mouse over the Bond icon.
- Improved the bond icon to display an effect when bond or bond stage increases while speaking with a merc.
- The newest obtained Conversation Topic will now display at the top left of the Conversation Topics List.
- [!] will be displayed next to Conversation Topics that can earn you bond.
- The amount of bond obtained as a mission reward has been increased.
- The amount of required clicks for Chitchat while chatting has been decreased.
- The price of gift items has been decreased.
- The cost to summon a merc has been decreased and the duration of the summoned merc has been increased to 25 minutes.
- Even when you talk to a merc whose daily bond has been reached using a Conversation Topic, the opportunity to require bond will be maintained.
- Fixed the issue of an error message being displayed when Chitchat is selected after talking to Vella using a particular keyword.
- Fixed the issue of an error message being displayed when talking to Miri at the Acquaintance stage and then again after developing to the Ally stage.
- Fixed the issue of the Bond Details UI in the Bond Status menu being intermittently displayed in the upper section.
■ Character Balance Adjustment
[Fiona - Long Hammer]
- Damage for the following attacks has been increased.
- Honeybee Sting
- Crushing Swing
- Beetle Crusher
- Butterfly Swing
- Stigma Hammer
- Stamina consumption for the following attacks has been decreased.
- Honeybee Sting
- Consecutive and additional attacks for Butterfly Swing
- Stigma Hammer
- SP recovery for the following attacks has been increased.
- Crushing Swing
- Butterfly Swing additional attacks
[Evie - Staff]
- Damage for the following attacks has been increased.
- Active: Firebolt
- Active: Lightning Bolt
- Active: Ice Blast
- Active: Fire Storm
- Active: Lightning Wave
- Active: Ice Spear
- Active: Fire Shock
- Active: Guided Lightning
- Active: Ice Blow
- Active: Rage Conductor
- The projectile from Active: Ice Blow has been adjusted to fly better.
[Evie - Battle Scythe]
- Enhanced Drain's damage has been slightly decreased.
[Karok - Cestus]
- Damage for the following attacks has been increased.
- Bolo Punch
- Straight Shot
- Sunday Punch
- Pivot Strike
- Cross-Counter
- Blast
- Big Bang
- Brutal Flurry
- Active: Hurricane
- Active: Raging Volcano
- Stamina consumption for the following attacks has been decreased.
- Straight Shot
- Sunday Punch
- Pivot Strike
- Blast
- Big Bang
- Regular Brutal Flurry during Brutal Flurry
- SP recovery for the following attacks has been increased.
- Bolo Punch
- Straight Shot
- Sunday Punch
- Pivot Strike
- Blast
- Big Bang
- SP consumption for the following attack has been decreased.
- Active: Gigantic Strength
- Active: Gigantic Strength
- Diamond Rush
- Changed so that Stamina recovers only half the previous amount when there is no Blast Gauge.
- Changed so that the Blast Gauge is not consumed when Diamond Rush is being used.
- Brutal Flurry stamina recovery has been increased.
- Bobbing Dash stamina consumption has been decreased.
- Overheat status effect duration has been decreased.
- Changed so that consecutive Brutal Flurry attacks can follow Unchained Brutal Flurry.
[Vella - Twin Chainblades]
- Changed so that you will begin a battle with 10 Cold-Hearted.
[Hurk - Teide]
- The following skills can now be changed to Double Shot mode.
- Active: Split Slash
- Active: Spinning Slash
- Active: Bloodletting
- Active: Wicked Shot
[Arisha - Spellsword]
- When the skill rank of Mana Edge increases, the time it takes for the Mana Edge attack to penetrate an enemy will shorten.
- Diffusion Shift
- The time it takes to take the following actions after Diffusion Shift will shorten.
- Throwing and retrieving Mana Crystal.
- Mana Blade activation and cancellation.
- The time it takes to take the following actions after Diffusion Shift will shorten.
- Diffusion Warp
- The time it takes to use Diffusion Warp after quickly activating Mana Tracer using [Diffusion Warp → Grab key] will shorten.
- The time it takes to activate Mana Tracer quickly using [Diffusion Warp → Grab key] will shorten.
- The time it takes to use Diffusion Warp after being hit will shorten.
- Does not apply if you have completely fallen or if you are kneeling.
- Does not apply if you have completely fallen or if you are kneeling.
- Mana Crystal
- Movement speed for throwing and retrieving Mana Crystal is slightly faster.
- Movement speed of Mana Crystal is slightly faster.
- Speed of Mana Crystal flying, returning, and penetrating.
- Speed of Mana Crystal flying, returning, and penetrating.
- Mana Blade
- Skill rank has been expanded to rank A.
- When rank increases, the time it takes to change into an attack movement during Mana Blade activation/deactivation decreases.
- Changed battle Idle Position during activation.
- Active: Resonance damage increased by about 10%.
- MP absorption after activating Active: Temporal Shift increased from 80 to 180.
- Full Force, which can be obtained by completing Redeemers, can now be activated even during an Arcane Flurry attack.
- Changed 1 of the town Idle Positions.
[Arisha - Spellwhip]
- Fixed the issue where cooldown was displayed when Active: Fierce Rondo was used by entering a command even though it wasn't able to be used by entering a command.
- The following skills can now be used to complete "defeat by using smash attacks" bonus missions.
- Stringendo Strike
- Accentato
- Active: Fierce Rondo
- Cooldown was reduced to 10 sec.
- When Marcato Rush or Stringendo Strike is used 2 times, cooldown for Active: Fierce Rondo will be decreased by 1 sec.
[Sylas]
- Damage for the following attacks has been slightly decreased.
- Cyclone Crash
- Cyclone Crash (Enhanced Attack)
- Illusion Fist
- Illusion Fist (Enhanced Attack)
- Phantom Shard damage is slightly decreased.
- Changed so that the character does not move towards the boss monster when the Illusion Fist enhanced attack is used.
- Active: Extinction Roar
- Issue of the Efficient SP Skill Awakening effect not being applied has been fixed.
- Changed so that the Awakening Durability of Efficient SP is deducted 1 time only when an attack is successful.
- Changed so that the Awakening Durability of Major Cooldown is deducted 1 time only when an attack is successful.
[Delia]
- Changed so that if you learned Wild Star at rank F or higher, you receive the level 3 Vigor status effect when you enter battle.
- Damage for the following attacks has been increased.
- Active: Full Moon
- Active: Ion Thrust
- Active: Wild Star
- Wild Star
- Solar Flare
- Rings of Saturn
- Orbital Flurry
- Starbloom
- Rising Comet
- Lunar Assault
- Falling Comet
- Meteor Impact
[Miri]
- Changed so that the Hydra status effect is not lost when Hot Streak is used, but is lost when hit by an enemy.
- Active: Slice and Dice
- SP consumption has changed to 400.
- Cooldown has been significantly reduced.
- The standby motion for the Active: Blazing Spine prior to the attack has been shortened.
- The Hydra status effect will be lost when hit by an enemy 3 times.
- Changed so that the Hydra status effect is received when entering battle.
- Changed so that the Perfect Hydra status effect is received when transformed into a Dragon Knight.
- Perfect Hydra is not lost even when hit by an enemy.
[Eira]
- Damage for the following attacks has been slightly decreased.
- Bullet Storm
- Bullet Rain
- Bullet Hail
- Inverse Shot
- Damage for the following attacks has been increased.
- Warp Shot
- Warp Blast
- Cooldown for Entropic Rounds has been changed from 60 sec to 55 sec.
- Changed so that stamina is recovered when an Inverse Shot attack is successful.
- Changed so that transition to a normal attack or running is a bit quicker after each smash attack.
- The number of projectiles for Divine Punishment and Firestorm, both of which are path transformation skills, has been slightly decreased.
- Eira's Strength Mastery skill has been removed.
- All AP applied to this skill will be returned.
[Belle]
- Recognition of Absorb Shock for Deforestation and Active: Landslide has been improved.
- Rushing River
- You can receive the Abundantly Rushing River effect by collecting level 2 or higher.
- Rushing River level 3 can be used immediately, even if you have not gathered all of your strength.
- Effect disappears after using level 3.
- Effect is not applied during Cooldown: Rushing River.
- Active: Landslide cooldown has been decreased.
- Changed so that Stamina can still be recovered when Flare-Up is used after Shortcut.
- The SP recovery amount received when a mistake is made has been increased.
[Lethor]
- Attack range for the following attacks has been slightly increased.
- Fist Arts
- Cartwheel Strike
- Dragon Fang level 1 attack and Dragon Chain Strike
- Changed so that Diamond can immediately be activated even while using the following skills.
- Active: Tiger Claw
- Active: Dragon Fang
- Active: Aural Rampage
- Active: Lightning Fall
- Changed so that Diamond can be activated and chained after Active: Aura Release.
- Changed so that Fist Arts can be activated and chained a bit faster after Active: Dragon Fang's first attack.
- Changed so that Fist Arts can be activated and chained a bit faster after an Active: Lightning Fall attack.
- Changed so that Fist Arts can be activated and chained after Active: Aural Rampage's final attack.
- Changed so that Fist Arts can be activated and chained after certain actions, such as Standing Endurance, Life Flare, or a light hit.
- Changed so that Tiger Strike can be activated using the normal attack button.
- Modified the Invulnerable status effect duration remaining after the 1st path change.
■ Expertise
- The following items can now be crafted using the Goldsmithing expertise.
- Innocent Cry, Innocent Tear, Devil's Crystal, Devil's Teardrop, Silent Resolution
- Woeful Belt, Grim Belt, Seal Belt, Barrier Belt
- Frozen Thorn, Frozen Will, Frozen Dagger, Frozen Desire, Daybreak Conquest, Daybreak Pioneer, Daybreak Transcendence, Daybreak Trailblazer
- The Book of Legacy, The Book of Succession, The Book of the Milletian, Shining Focus, Milletian Focus
- The following items can now be crafted using the Armorsmithing expertise.
- Milletian Small Shield, Milletian Large Shield
■ Battle
- While departed for battle individually or in a 1-person party, you can now leave the party during the battle-ending sequence.
- Fixed the issue where game speed would intermittently not return to normal when multiple characters would leave a party in short intervals.
- Changed so that during a 1-person Quick Battle, you can change to a regular battle and restart.
- Fixed the issue where the camera perspective would become abnormal sometimes after using a path skill.
- Fixed so that when the [Forfeit and Return to Town] button is clicked, you are automatically returned to town after a designated amount of time has passed.
- Fixed the issue where during the Eweca's Nightmare battle, a rare item acquisition effect would not be displayed when Selren's Essence appeared amongst Succubus Selren's drops.
- Added a message indicating the Area Map (shortcut key H) during a Guild Dungeon.
- Fixed the issue where the Rookie Redeemer effect would be reset for a new host when a Redeemers host was changed.
- Fixed the issue where the magazine would not automatically be loaded for Hurk (while using Teide) after the 1st or 2nd Transformation.
- Fixed the issue where Macha would not destroy the seal and the phase would not convert in certain situations in the Red Stigma battle.
- The conflagration pattern time for Cromm Cruaich in the [Special] God of Death battle has been reduced.
- Damage dealt on a mid-boss will be excluded from the battle damage contribution.
- Changed so that Grimden cannot use Decimation on Aes Sidhe's summoned beings during the Price of Failure battle.
- Improved the issue where overlapping damage would be received when certain attacks and special attacks that occur on certain topographies happen at the same time.
- The target raids are as follows.
- Dullhan (The Missing Soul battle)
- Arcana (Iron Fist battle)
- Rupacitus (Distorted Truth battle)
- Claire (Surprise Attack battle)
- Eternal Elchulus (Devil's Tower battle)
- Macha (Red Stigma battle)
- Lugh Lamhfada (Brilliant Lugh battle)
- Succubus Selren (Eweca's Nightmare battle)
- Marject (Dungeon Laboratory battle)
- Aodhan (Remembrance battle)
- Nyle (Clan of Darkness battle)
- Neamhain (Sea of Reflection battle)
- Balor (Dark Side of the Moon battle)
- Brigid (Tempering the Sword battle)
- The target raids are as follows.
- Fixed the issue where the delay would not occur during an attack in certain situations.
- When attacking a stopped enemy using Arisha's Active: Temporal Shift skill.
- When attacking an enemy frozen by Evie's ice-type magic skills.
- Made the hitbox from the wing attack more lenient when Brigid uses the attack that immediately suppresses the character, among her phase 3 patterns, in the battle Tempering the Sword.
- Fixed the issue where certain secondary weapons such as spears and dropped weapons could be used to attack ally party members.
- Fixed so that a comrade or pet who has left the protective range of Morrighan in the Devil's Tower battle does not become the target of indiscriminate attacks outside of the Eternal Elchulus attack range.
- Fixed so that Full Force cannot be activated on the following enemies.
- His Divine Armor Golem at the Battle of Rocheste battle.
- Tacit Conqueror at the Clan of Darkness battle.
- Fixed the issue where some characters could use a skill to move to a different room when starting the [Special] Colru the Golem battle.
- Changed so that a character does not move when using the "Reality Distortion" ability while using the "/breakdown" command during a battle cutscene.
- Fixed the issue where a boss would sometimes not appear at the Gates of Hell battle and The Yeti, an Ancient Race battle.
- Fixed the issue where the "Defeat 5 Kobolds with objects (P)" bonus mission could not be completed at The Yeti, an Ancient Race battle.
- Changed to "Defeat 3 Kobolds with objects (P)."
- Changed to "Defeat 3 Kobolds with objects (P)."
- Fixed the issue where departing to a Royal Army Battle would sometimes fail.
- The additional effect that was applied to Lynn Battleshade and Hurk Teide path changes has been removed.
- Additional Full Tilt Canopy / Spiked Ferrule effect and Qi recharge when Lynn transforms paths while using Battleshade.
- Magazine reload when Hurk transforms paths while using Teide.
- Developer's Comment: Due to additional effects being applied only to certain characters and weapon usage, there was a big difference in transformation effects between characters. We would like to fix this and rebalance the path transformation effects.
- Developer's Comment: Due to additional effects being applied only to certain characters and weapon usage, there was a big difference in transformation effects between characters. We would like to fix this and rebalance the path transformation effects.
- Fixed the issue where a boss monster would immediately get up without a knockdown movement when Evie used Active: Meteor Swarm.
- Fixed the issue where a Mana Crystal thrown by Arisha, while using a Spellsword, would sometimes not return.
- Fixed the issue where some hit effects of other players would not be affected by the [Options] > [Video] > [Manual] [Hit Effect] option.
- Kai - Headshot
- Kai - Sudden Critical
- Fixed the issue where some effects of other players would not be affected by the [Options] > [Video] > [Manual] [Effects Transparency (Players)] option.
- Departure count for regular battles in Season 3 has been changed to a maximum of 5.
- Revival Request popup window will now appear when a character becomes incapacitated during battles in Redeemers and Niflheim regions.
■ Battle Convenience
- Fixed the issue of certain actions causing the screen of other players to shake.
- Added the option to turn off the effects displayed when another player hits a monster.
- You can display hit effects for all or just yourself from [Options] > [Video] > [Manual].
- You can display hit effects for all or just yourself from [Options] > [Video] > [Manual].
- Added an option for not displaying the comrades of others during battle.
- This can be set from [Options] > [Video] > [Manual] > Display Comrades in Battle.
- This can be set from [Options] > [Video] > [Manual] > Display Comrades in Battle.
- The image in the [revival method selection] displayed when incapacitated during battle has been changed.
- In the menu that displays when incapacitated during battle after departing with a party, the [Wait for Rescue] button has been changed to a [Send Out an SOS] button.
- In the menu that displays when incapacitated during battle after departing with a party, the [Wait for Rescue] button has been changed to a [Send Out an SOS] button.
- When you click the [Send Out an SOS] button, Quick Chat will be displayed and a voice will be heard.
- Each character has 3 different revival request voices that play randomly.
■ Fatigue Point System
- Changed so that FP is deducted when a battle has been completed instead of when a battle has been entered.
- Even in the Ein Lacher region battle, FP will not be deducted until the boss is defeated and the battle is completed.
- In the Abyssal Arena battle, since rewards can be received starting from the point of defeating the first boss, FP will be deducted at this point.
■ Material Synthesis
- Changed so that "ATT Limit Removal" material synthesis can only be done on equipment that has been enhanced to +13 or higher.
- However, for equipment on which material synthesis has already been done (despite the equipment not having been enhanced +13 or higher), the current values will be maintained.
- However, for equipment on which material synthesis has already been done (despite the equipment not having been enhanced +13 or higher), the current values will be maintained.
- Description for the following items will be fixed.
- Mysterious Shard Grade 1
- Mysterious Shard Grade 2
- Abyssal Shard Grade 1
- Abyssal Shard Grade 2
■ Graphics
- Fixed the issue of lower body graphics appearing incorrectly when a female character equips certain inner armor.
- Fixed the issue of body types appearing incorrectly when certain characters preview an item.
- Fixed the issue of certain objects remaining when transforming into Ceara while using certain emotes.
- Fixed the issue of a character's appearance looking incorrect when using the "/gift" emote from a high topography.
- Fixed the issue of inner armor appearing incorrectly in certain situations after entering the Avatar Shop.
- Fixed the issue of the bottom appearing to come through the top when a certain motion is done while Hurk is equipped with the Special Rider set.
- Fixed the issue of some graphics appearing broken when Grimden equips the Wild Butler Jacket while using a changed body type.
- Fixed the issue of a boundary being shown around the neck and awkward textures being displayed at the waist when equipping the Special All Curves Bunny Babe outfit.
- Fixed the issue of a character's appearance having the character's basic appearance when entering the Avatar Shop using a body/face oil.
- Fixed the issue of chest graphics breaking when the Special Crystalline Veil outfit was equipped.
- Fixed the issue of dress graphics appearing broken when performing a certain action or pose after equipping the Special All Curves Secret Agent outfit.
- Fixed the issue of the waist section appearing awkward when Kai, Lann, or Sylas equips a Special Dandy Sailor Shirt and a Special Bunny Stud Bottom.
- Fixed the issue where the upper body ribbon appears buried in the shirt when Belle equips a Special All-Star Pitcher Cropped Jersey while using a changed body type.
- Fixed the issue where long boots appear to come out through the clothes when Belle takes a battle stance while equipped with the Special Legionnaire outfit.
- Fixed the issue of hair coming out of the helm when Belle is equipped with a Noblesse Helm while using the See-Through Bangs hair.
- Fixed the issue of the back section appearing to have a hole when the Special All Curves Bunny Babe outfit is equipped.
- Fixed the issue of the band appearing to dig into the wrist when the Special Seafarer Bangle is equipped.
- Fixed the issue of the hair digging into the cheek when equipped with the Special All-Star Pitcher Cap while using the Silver Checkered hair.
- Fixed the issue where parts of the feet graphics appear broken when a female character equips certain inner armor.
- Fixed the issue where the neck graphics appear to have a hole while equipped with the Special Rider Top.
- Fixed the issue where hair seems to pop out when Lann is equipped with a Special War General Beret while using certain hair.
- Fixed the issue where the stomach graphics appear broken when Eira is equipped with Demon Stalker Armor and Pirate Greaves.
■ Graphic Improvements
- Fixed the issue where the shoulder ornament blocks your view when Kai equips the Special Brilliant Lugh outfit while using a Cross Gun.
- Fixed the issue of Special Brilliant Lugh Armor shoulder ornaments appearing different from the previous Brilliant Lugh boss monster's appearance.
- The Twinkling Leggings visuals have been improved.
- When equipped on a male character, the increased opacity makes it match better with the Twinkling Armor.
- When equipped on a female character, the increased opacity and removal of the frills design makes it match better with the Twinkling Armor.
- The Twinkling Armor can now be dyed.
- The stocking texture of the Flowery White Inner Armor and the Flowery Black Inner Armor has been improved to be more three dimensional.
■ Convenience
[Items]
- Fixed so that when Kitty's Encouragement Potion is used continuously, the remaining count is accumulated and applied.
[Reforge]
- Added a function to directly select the Damascus Steel item to be used when reforging.
[Partholon Vanguard]
- Added an [Auto-Deploy] function to the Partholon Vanguard UI.
[Options]
- Added the Look at Camera option to the [Menu (shortcut key (T)] > [Options] > [Other] tab.
- When the function is applied, the character's eyes will look at the camera.
- This option is set by default and can be canceled from the [Options] > [Other] tab.
- Developer's Comment: When the option is applied, your character will not look at other characters in town.
[Cooking]
- The required proficiency for crafting Normal Pet Food using the Cooking expertise has been changed to 10.
- Developer's Comment: Tahtich Salad will no longer be forced on you to increase your cooking proficiency.
■ Items
- [Exclusive item] properties of the Whispering Fairytale Book totem have been removed.
- Fixed the issue where level restrictions were not being applied to some items.
- Fixed so that when Completion EXP Boost Potions with the same effect but different durations are used continuously, the time is accumulated and applied.
- Time was being properly accumulated when Completion EXP Boost Potions with the same effect and duration were being stacked.
- Same effect - 100% Completion EXP Boost Potion (3 Hours) , 100% Completion EXP Boost Potion (1 Hour)
- Different effect - 100% Completion EXP Boost Potion / 50% Completion EXP Boost Potion
- Time was being properly accumulated when Completion EXP Boost Potions with the same effect and duration were being stacked.
- The Reality Distortion (P) ability can no longer be obtained.
- The Reality Distortion (P) ability previously used through "/dance" has been changed to a 1-person Reality Distortion ability used through "/breakdown."
- Developer's Comment: The Reality Distortion (P) ability had the unintended effect of canceling skills against your will and other negative effects that interfered with the flow of battle. Therefore, the Reality Distortion (P) effect has been changed to the previous 1-person Reality Distortion ability and Reality Distortion (P) has been removed.
- Developer's Comment: The Reality Distortion (P) ability had the unintended effect of canceling skills against your will and other negative effects that interfered with the flow of battle. Therefore, the Reality Distortion (P) effect has been changed to the previous 1-person Reality Distortion ability and Reality Distortion (P) has been removed.
- The Reality Distortion (P) ability previously used through "/dance" has been changed to a 1-person Reality Distortion ability used through "/breakdown."
- Stimulant items can no longer be used or obtained from the game.
- Fury Stimulant, Superior Fury Stimulant, Exquisite Fury Stimulant
- Ironhide Stimulant, Superior Ironhide Stimulant, Exquisite Ironhide Stimulant
- Focus Stimulant
- The sale price of the above stimulants will be changed to be the same as the purchase price.
- Developer's Comment: The usage of stimulant items was causing balance differences between characters as well as differences between same characters. This resulted in difficulties with maintaining balance and even required additional gold consumption when using certain characters. We would like to solve this problem with this patch and promise to continue working hard at maintaining a good balance.
[Extraction Rune]
- Changed so that when an Extraction Rune is used for enhancing items or dismantling composited items, [ATT Limit Removal] synthesis materials are returned to you in a state that is tradable once per ID.
- If the returned material is crafted into a higher-level material, that material binds to the character.
- If the returned material is crafted into a higher-level material, that material binds to the character.
- Descriptions for the following items have been fixed.
- Extraction Rune
- Extraction Rune (Gift)
- Airtight Extraction Rune (1)
■ Marketplace
- Fixed the issue of unusable items being displayed when the [Usable] filter was applied.
■ UI
- A [Fatigue Points] category has been added to the Battle Info UI so that you can view the selected battle's FP consumption.
- Fixed the issue where a Departure License Usage UI would be displayed when you do a Quick Restart after completing the battle and exhausting the Ein Lacher battle departure count.
- Fixed the issue of the Ein Lacher battle departure count being displayed incorrectly in the Departure for Battle UI.
- Fixed the issue of items in the inventory that can be dismantled not being displayed properly during item dismantling.
- NPC Chat window and portrait size will expand based on resolution and UI size.
- The [Character Chat] tab in the Chat UI will disappear since the character chat system operations are being terminated.
- Fixed the issue of the Chat UI appearing on the game screen when entering the mercenary lounge with the Chat UI maximized.
- When you [Invite to Guild] from the menu that appears when right-clicking a character, a confirmation window will appear.
- Fixed the issue of a different character's info appearing when you open the [Bond Status] UI while preparing for battle on the Battle Standby screen.
- Fixed the issue of bracelet icons not showing the gems that are set in leather/copper/silver/gold bracelets in the Inventory [Search Results] window.
■ Misc
- Fixed the issue of items that cannot be incinerated not appearing properly in the inventory when incinerating an item.
- Improved the frame loss that was occurring when changing equipment.
- Fixed the issue of character names not appearing after /w when a character name was [Ctrl] + left-clicked in the Chat window.
- Fixed the issue of recipients names not being entered properly when a character name was [Shift] + left-clicked in the [Mailbox] > [Send Mail] tab.
- Fixed the issue of a specific sound not being heard when incinerating.
- Fixed the issue of other players' characters in town not blinking.
- Fixed the issue of characters looking somewhere else sometimes when the [Look at Camera] function was applied.
- Fixed the issue of a previous character's function being shown in the [TAB] key under [Options] > [Controls] > [Advanced Settings] when changing characters using Quick Character Change.
- Fixed the section where Gwynn repeats the same dialogue in certain situations in the Gwynn's Revenge storyline.
- Fixed the issue of transformation being canceled while transforming to a character appearance that displays an inner armor emote.
- Fixed so that other motions cannot be performed until the effect has ended when transforming to a Paladin or Dark Knight path.
■ Supply Depot
- "Extra Voluptuous" related outfit names will be changed after the August patch. (Extra Voluptuous -> All Curves)
- "Voluptuous" related outfit names will be changed after the August patch. (Voluptuous -> Curvy)
- The sale of 4 summer inner armors in the Avatar Shop will end after the Ver 2.67 patch.
- Hypnotic Inner Armor
- Ruffled Teddy Inner Armor
- Masquerade Inner Armor
- Kickboxer Inner Armor