Major Contents Updated
- Reverent Tower
- Season 4 Episode 2 Extra Episode 2: Siete
- Friendship System Improvements
■ Reverent Tower
[Battle Quest]
- Adding a new solo battle, Reverent Tower.
- It is a solo battle you can enter starting at Lv. 100 through the Reverent Tower under Other Regions.
- You can engage enemies in one-on-one battles up 30 floors.
- Upon departing, stats of your character and the enemies are adjusted.
- Upon departing, your character will be unable to use or have reduced functions for certain skills.
- Upon departing, 16% Fatigue Points are deducted. No Durability is reduced.
- You can depart 7 times a week. The available departure count is immediately reduced upon departure.
- When you re-enter after conquering a floor, you will re-enter starting from that same floor.
- The departure period is maintained for a month each. When the month passes, it is renewed, and you will start from 1F.
- For the beginning and the end of the month, the departure count is changed according to the number of days left.
- You can obtain EXP, Gold, and AP from each floor.
- A powerful enemy appears every 5 floors. When you defeat them, you can get item rewards. (5F, 10F, 15F, 20F, 25F, and 30F)
- You can get 1 of each type of reward during the Reverent Tower departure period.
- Rewards are restocked for each departure period.
- When you fight for the first time, you will progress through in Mundane Mode. After completing the 30F battle, you can depart for the Merciless Mode.
- Merciless Mode does not have rewards. You can only get EXP, Gold, and AP.
- In Merciless Mode, if you exit and re-enter the tower, you will always start again from 1F no matter what floor you exited on.
- In Merciless Mode, if you complete the battle through 30F, you can record your time.
- If you keep failing the battle on a specific floor, you have a chance to select a higher level glamour.
- You can get a title upon completing the Reverent Tower.
- Reverent Tower's Floor Rewards expire in 7 days.
- Among the Reverent Tower 30F rewards, the Airtight Selectable Seal Box expires in 30 days and can be traded once on the Marketplace.
- Reverent Tower's seasons run from the 1st of every month at 7AM UTC - 1st of the next month at 12 AM UTC.
- Departure is restricted on the 1st of every month between 12AM UTC - 7AM UTC.
- Please note that the time displayed in-game to indicate when the Reverent Tower is available for entering may be different depending on each player's game connection environment. The base time is 7AM UTC.
[Story]
- Added the concept story related to the Reverent Tower.
- This story can only be progressed when you have obtained the Defender of Rocheste title, which can be earned by progressing through the Main Stream.
■ Vindictus: Season 4 Episode 2 Extra 2 "The Pale Moon"
[Battle Quest]
- Adding a new raid battle, Under the Pale Moon.
- Up to 4 players at Lv. 100+ can participate in the battle in the Mount Celsina region under Toward Taratha.
- A new boss monster, Siete, is included.
- This battle can be completed one per day.
- You will consume 16% Fatigue Points when you depart for the battle.
- You can earn materials needed for the new ring, Twilight Blade.
- You can get the Raging Enchant Scroll, a new Rank 5 Enchant Scroll. [Prefix Rank 5] ATT SPD +1, DEF +800, Critical +1%, Critical Resistance +3%
- Raging Enchant Scroll can be enchanted on The Book of the Milletian, Milletian Small Shield/Large Shield, and Milletian Focus.
[Story]
- Added Season 4 Episode 2 Extra Episode 2, "The Pale Moon."
■ Friendship System Improvements
- Added the event dialogue for reaching 100% Bond on the [Destined] rank.
- When you build up the total Bond to 100% for a merc you are on [Destined] rank with and talk to them, a special event dialogue takes place.
- Through this event dialogue, you will earn their dance emote. (Example: Merc Lann → Emote: Lann's Dance) * There are a total of 17 dance emotes newly added. You can only add the same gender's dances to the Emotes list. The new dance emotes can be moved within your account only once.
- When you complete the event dialogue, you can get a title reward through the new Friendship Achievement, Unbreakable Bond.
- Added new voice emotes for all characters in the Friendship Seal Shop.
- Each merc's Acquaintance greeting
- Each merc's mission departure lines. * The number of Voice Emotes added are different per character.
- Improved so that the ending part of the greeting that happens when you do not visit the merc for a long time continues smoothly.
- Improved so that the Bond status information message, which displays while talking to a merc, is more conspicuous than before.
- Improved so that, when you meet the conditions for a merc's short story, it can be immediately checked by clicking on the [portrait] button or the [Go Back] button.
- Changed the tutorial story, "Start of Relationships," so that it feels more natural in conversation.
[Emote: Dance]
- Added the new dance emotes for all characters.
- 6 types for each male character
- 9 types for each female character
- Each emote can be previewed from the Emote window's Motion tab.
- Each emote can be obtained from playing through the Friendship System.
[Voice Emotes]
- Added new voice emotes for all characters.
- Each character's VO can be previewed under the Emote window's Emotes tab.
- Voice emotes can be purchased with Friendship Seals from the Friendship Seal Shop.
[Etc.]
- Fixed the issue where the Daily Bond gauge sometimes did not display in the [Mercs Present] UI in the Mercenary Lounge.
- Fixed the issue where the Friendship keyword tooltip location was out of position, if you applied the Enlarge NPC Dialogue Window option.
■ Pet
- Changed the cooldown for the Pet Effect, Masaka's Footsteps, as below.
Level | Before Change | After Change |
Lv. 1 | 4 Minutes | 4 Minutes |
Lv. 2 | 3 Minutes | 2 Minutes 30 Seconds |
Lv. 3 | 2 Minutes | 1 Minute 30 Seconds |
Lv. 4 | 1 Minute 50 Seconds | 1 Minute 10 Seconds |
Lv. 5 | 1 Minute 20 Seconds | 50 Seconds |
■ Guild House
- Added music that can be played from the Jukebox in Club Ladeca.
- Clan of Darkness - Nyle
- Spearhead of Paradise Lost - Ragnahim
- Under the Pale Moon - Siete
■ Town
- A Christmas tree will be placed at the center of Colhen.
- NPCs Ferghus, Strange Traveler, Tieve, Clodagh, and Hereta will show in their Christmas portraits.
- The Christmas tree and Christmas portraits will show between 12/15 after maintenance - 01/05 before maintenance.
■ Regarding the Interlude Story Functionality
- Changed so that, if you completed the "Interlude: Call of the Goddess" story, you can skip the story on other characters within the account.
- Changed so that, if it's an account that completed the Interlude story once, it is possible to skip the story at the start of it.
- Changed so that, if it's an account that completed the Interlude story once, it is possible to use [Skip Interlude] by talking to Ceara in the Mercenary Outpost in Colhen.
- If you skip the Interlude, you will receive the Interlude Completion Tome. You can use this item to complete the Interlude and progress through "Entry Notice," which is the Season 3 Episode 7 storyline.
- Fixed the issue where the Additional Damage value was applied as 0 if you used NPC transformation while progressing through the Interlude.
- Changed so that Additional Damage value would apply as a fixed value of 5,000 while transformed into an NPC.
- Changed so that the Transformation: Ceara item is removed upon completing "Interlude: Call of the Goddess."
- In cases where you had the Transformation: Ceara item while having completed the Interlude story before this update, the item is also removed.
■ Character
- Changed so that, when Evie using a Staff successfully triggered Perfect Mana Amber with Mana Amber, the Perfect Mana Amber also applies to the enemy's other attacks until Mana Amber is deactivated.
- Fixed the issue where the arm seemed to have shrunk very small in certain situations for Karok equipping a Cestus.
- Fixed the issue where Delia could use the Supernova skill repeatedly in certain situations.
- Fixed the issue where some modeling of Decoration: Crystal items displayed overlapping.
- Fixed the issue where the client would sometimes close with an error pop-up window if Sylas departed for the Mine Rendezvous or The Vanishing Magician battles.
■ Battle
[Durability]
- Item durability will be reduced at once upon completing the battle.
- In the Abyssal Arena, the item durability will be reduced when you defeat the first boss monster.
[Etc.]
- Changed the Bonus Mission for the battle Gates of Hell.
- Lowered the difficulty of destroying a part of Lord Glas Ghaibhleann in the battle Temple of the Fallen Moon.
- Fixed the issue where the ground showed in black at the starting point after departing for the battle Clan of Darkness.
- Fixed the issue where the stat values from destroyed equipment did not apply if a status effect you gained in town changed during battle.
- Improved the issue where you would sometimes fall off the cliff when you moved on hooks with party members during the battle Clan of Darkness.
- Fixed the issue where the departure count still went up for Royal Army battles when the battle was completed via forfeiting.
- Fixed the issue where characters displayed strangely if you used certain emotes in some cutscenes in battle.
- Changed the timing when Miri transforms back from the Dragon Knight form when using the Destined: Dragon Fury skill.
- Fixed the issue where Neit's hitbox was awkward in the battle Sea of Reflection.
- Fixed the issue where sometimes the client would become "not responding" upon retrying battle.
- The list of all guild members will now be deactivated under the Guild UI in battle.
- You can now obtain the new Rank 5 Enchant Scroll, Brutal Enchant Scroll, when you defeat Ragnahim in the battle Spearhead of Paradise Lost.
- [Prefix Rank 5] ATT/M. ATT +430, ATT SPD +8, Critical +4%, Balance +2
- For Milletian Weapons
- Changed the minimum Technique restriction required to enter the following raid battles via Quick Battle.
- "Battle of Rocheste" Hero Mode: 240 → 250
- "Spearhead of Paradise Lost" Normal Mode: 262 → 257
- "Spearhead of Paradise Lost" Hero Mode: 272 → 267
- * Battle Power and Counterforce are not changed.
- Fixed the issue where the game screen shook due to other players using skills.
- Fixed the issue where the Balance value exceeding 90 was not included in Technique calculations when using Join Party for party promotions or creating/entering through Quick Battle.
- Fixed the issue where pets and pet effects were visible during the mini-game of mounting on Eternal Elchulus, in the battle Devil's Tower.
- Fixed the issue where the monster name did not show properly, if you pressed [Alt] during the cutscene where Muckrot Monark appears in the battle Bathed in Red.
- Fixed the issue where the player stopped moving after entering a Royal Army battle, on certain OS (Windows 7 or earlier).
- Fixed the issue where you could suppress insuppressible monsters with (Twin Chainblades) Vella's Active: Frostbite skill.
- Fixed the issue where problems (such as stuttering after returning to town) occurred, if the battle was completed while you were under the Succubus Queen's Nightmare pattern in the battle Queen of the Cursed.
- Changed so that Full Force does not activate against a monster that is already dead.
- Changed so that Full Force does not activate against the cable in the battle Spearhead of Paradise Lost.
- Fixed the issue where the presentation effect, etc. did not properly show during 2nd Path Transformation.
- Changed so that the button for sending out an SOS is highlighted in the [revival method selection] menu, which shows upon becoming incapacitated in battle.
- Changed so that you can no longer use Channel chat while you are on standby for departure or in battle.
- Fixed the issue where the Shadow Ambush indicator remained on the ground when Grimden used Path Transformation.
- Fixed the issue where the character would sometimes turn during the boss defeat presentation.
- Fixed the issue where the HP was changed abnormally when you used the Superior Guild Campfire Kit.
■ Dressing Room
- Added wardrobe skills so that you can use up to 14 additional Appearance Preset Slots.
- Changed the Hall of Honor best-dressed ranking icon and chat icon to be more intuitive.
- Added the Select/Unselect All and Select/Unselect Page features for [Battle Appearance Settings].
- Fixed the issue where Miri's Dragonspine displayed in an awkward size in the Simulation Area.
- Fixed the issue where the [Glow Effect On/Off] did not work in the Simulation Area and Appearance Settings Area.
- Fixed the issue where the client would close with an error pop-up window, when entering the Dressing Room in certain situations.
■ Items
- Removed "STR -40" from the stats of The Dead Enchant Scroll.
- Improved so that, when you take out an item from Shared Storage, it would automatically be combined if there is the same item in the Storage Chest.
- Fixed the issue where the Marketplace Standard Price did not show in the tooltip for some durational items.
- Improved the Festival Cookie item.
- Changed so that you can stack the duration by using it multiple times.
- Changed so that the effect does not disappear when you become incapacitated.
- Starting on 12/15 (Tue.) after maintenance, the sale of Goibhniu's Stone++ will end from the Guild Seal Shop and Seal of Bravery Shop. Goibhniu's Stone will be added instead.
- Goibhniu's Stone++ items that you were previously using can still be used the same as before.
- The number of seals required for exchange will remain the same as before.
- Can be exchanged with Seal of Bravery x90.
- Can be exchanged with Guild Seal x400. (Can exchange up to 2 times a day per character.)
- The effect of Goibhniu's Stone is as below.
- A stone that can be used to enhance equipment. Can increase enhancement success rate by 3%.
- Can also be used in place of an enhancement stone (Empowered Stone, Paradise Stone, New Era Stone, etc.). Equipment must be lower than +15 to use.
- Improved so that, when you use all counts of an item added to the Quick Slot (Campfire Kit, HP Potion, etc.) and obtain the item again afterwards, it will automatically be added and maintained on the same Quick Slot as before.
- Improved so that the Merc Recovery Potion given from VVIP Service is automatically added.
- Added a notification window that asks for your confirmation, if the total amount of gold to be spent on purchasing items from NPC Shop exceeds a certain amount.
- Fixed the issue where you could not use "can be traded within account" items (obtained from dismantling or extracting items) as accessory enhancement materials.
- Changed so that you obtain the Attractively Foolish title upon using the Partholon S1 Tome C.
- Changed so that you can learn the Battle Info for the battle The Secret Chamber upon using Partholon S1 Tome D.
■ Avatar Shop
- Changed so that the switched inner armor color is not reset when you change the inner armor color, select another tab, and select the Inner Armor tab again in the Avatar Shop.
- Fixed the issue where using the [Show/Hide Hat] feature in the Avatar Shop would reset the currently applied hair, lens, and tattoo settings.
- Fixed the issue where the previously opened color palette kept displaying, when you selected makeup, tattoo, etc. after entering the Avatar Shop.
- Changed so that, when the color palette first displays after you select makeup, tattoo, etc. in the Avatar Shop, it would be set with the default colors.
■ Graphics
- Fixed the issue where the character's gaze became awkward after certain motions.
- Fixed the issue where equipment worn on the Tail and Back Slots for other characters did not display.
- Fixed the issue where the Back Slot equipment was not visible when an Upper Armor equipment (which made the Back Slot equipment invisible) was destroyed.
- Fixed the issue where the chest area's graphics looked partially broken when Karok of a certain body type wore the Special Leather Lord Shirt.
- Fixed the issue where the chest area displayed abnormally depending on the movement, when a Delia wearing Special Bolero Top made certain motions.
- Fixed the issue where the chest area's graphics appeared partially broken when wearing Jungle Heat Inner Armor and Special Sheer Rose Blouse.
- Fixed the issue where the back of the head area appeared to have a hole depending on the hair when Eira equipped Platinum Raid Helm.
- Fixed the issue where the wrist area's graphics appeared broken when wearing Frost Princess Fur Coat and Fiery Fists.
- Fixed the issue where the lighting in [Preview Colhen] in the Avatar Shop and the Dressing Room was different from how it actually appeared in Colhen town.
- Fixed the issue where parts of the shoulder ornament was buried, when performing certain motions after wearing Jungle Heat Inner Armor and Special Sheer Rose Blouse.
- Fixed the issue where some parts of the boots area's graphics appeared broken, when wearing Special Marathon Missy Leggings and Special Leather Dame Boots.
- Fixed the issue where the waist area's graphics appeared broken, when wearing Special Leather Dame Shirt and Special Seafarer Hotpants.
- Fixed the issue where some parts of the graphics appeared broken for the Special Leather Dame Pants when striking certain poses.
- Fixed the issue where the abdomen area's graphics appeared broken when Lynn was wearing Traditional Patterned Silk Inner Armor and Special Leather Dame Pants.
- Fixed the issue where the high heels were getting buried underground, when a character wearing high heels visited and returned from the Dressing Room's Ampoule Crafting Area.
- Fixed the graphics error with the background for the battle Autumn Reed Bed.
- Fixed the issue where some parts of the abdomen area's graphics appeared broken, when a character with certain Body Fat settings wore the Special All Curves Bunny Babe Outfit.
- Fixed the issue where the dyed color on Milletian Longsword did not display properly.
- Fixed the issue where the Special Valkyrie Gloves showed overlapping in certain situations.
- Fixed the issue where the modeling between the back of the waist and the hips was different per character when equipping some outfits and inner armors.
- Fixed the issue where Delia's Dainty Bob hair's color was displaying abnormally when wearing the Elchulus Headgear (Event).
■ UI
- Improved the Hot Time Event UI.
- Current event's information list will be displayed as a Hot Time icon on the top left of the screen.
- You can move the Hot Time Event UI's icon.
- Fixed the issue where abnormal messages were displaying in some UI (Guild House, Partholon Vanguard, etc.).
- Fixed the issue where the Balance was displaying differently from the actual value when using [View Information] for other characters.
- Fixed the issue where sometimes the client would stop responding when you moved the Chat tab.
- Fixed the issue where the Goddess's Guidance effect and blocked characters did not display,when you clicked [Join Party] in the Quick Battle UI.
- The Goddess's Guidance effect can be checked on the Party List.
- If the base enhancement success rate is 100%, it will be marked in the Enhancement UI that it is an enhancement phase where you do not fail.
- Improved the Comrade UI's design for better button readability.
- Changed so that the boss image in the speech bubble displays correctly when you select Mount Celsina through Depart (Shortcut Key: G) > Depart for Battle.
- Fixed the issue where the resulting item was incorrectly marked as being tradable in the Craft Item pop-up window even when it included material with binding properties during crafting.
- Fixed the issue where the item slot's shading was applied differently from the search results when searching the Storage Chest.
- Fixed the issue where the shading effect applied even when only the first word matched if the search keyword included a space when searching the Storage Chest.
- Fixed the issue where the location of various guide speech bubbles was out of position when changing UI Size.
- Fixed the issue where Balance and Technique did not show properly when using [View Information] for other characters.
- Changed the Join Party screen in the Quick Battle UI.
- Improved the display method of the Party Info and entry information for battles you can enter.
■ Character Rankings
- Fixed the issue where the equipment items's level was calculated as 1 level higher than their actual level, during the Ranking Score calculation process for ATT Surplus.
- Fixed the issue where the Ranking Score would sometimes decrease when the character logged out.
- The ranker crowns for top ranking player characters in Rankings > [Hall of Honor] will also display normally.
- Fixed the issue where you were moved to the first page of the same ranking, when you clicked [Go to My Rankings] button in the best-dressed rankings.
- You will be moved to the page where your ranking is actually displayed.
■ Misc.
- Added the [Turn On/Off Bloodstains] feature for blood that displays upon hitting monsters.
- Changed the priority so that Guild Departure License and Departure License show at the top of the list in the [Start Extra Battle] window.
- Improved the button appearance within the NPC dialogue UI.
- Alleviated the issue where memory usage rapidly increased at the Hot Springs.
- Fixed the issue where you could not move channels if you exited the Guild House without retrieving an object.
- Fixed the issue where another status effect's tooltip displayed when you gained a new status effect in town.
- Fixed the issue where the Battle Board's region info displayed abnormally when you placed an object while having the Battle Board open.
- Alleviated the client's disconnection issue which occurred when exiting Colhen Inn.
- Fixed the issue where the Comrade showed and obstructed vision when you talked to mercs in the Mercenary Lounge.
- Added rules so that you cannot use voice emotes consecutively within a short time.
- Fixed the issue where the character could not be turned when using [Preview Colhen] in the Avatar Shop/Outfitter Shop.
- Fixed the issue where the game was closed if you summoned pets in a certain order.
- Fixed the issue where the character stopped as-is when you clicked the [Action] button and the action played in the character creation screen.
- Fixed the issue where the locations of the object and the character were misaligned if the departure motion played during rapid movement after you had set an object emote as departure motion.