Game System Probability Guide

  • 3 years ago

■ Item Enhancement Probabilities

Enhancement Level Weapon Armor Accessory
Below Lv. 90 Lv. 90+ Below Lv. 90 Lv. 90+ Lv. 85 Lv. 90 Lv. 100+
0→1 100% 100% 100% 100% 100% 100% 100%
1→2 100% 100% 100% 100% 100% 100% 100%
2→3 100% 100% 100% 100% 100% 100% 100%
3→4 90% 90% 90% 90% 100% 100% 90%
4→5 90% 90% 90% 90% 100% 100% 90%
5→6 80% 80% 80% 80% 100% 100% 80%
6→7 70% 70% 70% 70% 100% 100% 70%
7→8 60% 60% 60% 60% 100% 100% 60%
8→9 55% 55% 55% 55% 100% 100% 55%
9→10 50% 50% 50% 50% 100% 100% 50%
10→11 45% 45% 45% 45% 100% 100% 45%
11→12 40% 40% 40% 40% 100% 100% 40%
12→13 -- 20% -- 35% 100% 100% 35%
13→14 -- 16% -- 30% 100% 100% 30%
14→15 -- 15% -- 25% 100% 100% 25%
15→16 -- 5% -- 5% 100% 100% 20%
16→17 -- 4% -- 4% 100% 100% 15%
17→18 -- 3% -- 3% 100% 100% 10%
18→19 -- 2% -- 2% 10% 10% 7%
19→20 -- 1% -- 1% 5% 5% 3%


■ Bonus Evil Core Drop Rates

Category Bonus Rate for Normal Monsters Bonus Rate for Boss Monsters
Luck Bonus Each point of Luck above 100 grants a 1.5% increase to bonus Evil Core drop rates (max 75%).

Base Luck: 100
At 101 Luck: 1.5%
At 110 Luck: 15%
At 150 Luck: 75%
1) This bonus applies to evil cores dropped by defeating enemies and from breakoff.
- If you get 3 normal core drops and 1 breakoff core drop, this Luck chance is applied for all 4 cores.
- In the above example, you can get up to 4 bonus cores.
- This doesn't apply to cores dropped by other means, such as from events or by dealing damage to the boss.

2) If Luck is higher than 100, you will always obtain at least 1 bonus core.

3) After your first guaranteed bonus core, the 1.5% bonus per 1 Luck is applied starting with the second core (max 75%).

- For example, say a character with 101 Luck defeats a normal raid boss.
: The boss drops 3 normal cores. The character gets 1 guaranteed bonus core, has a 1.5% chance to get a second one,
  and a 1.5% chance for a third bonus core. That means they get at least 1 and at most 3 bonus cores.

- For another example, say a character with 110 Luck defeats a normal raid boss and breaks off a part.
: That is 3 normal cores and 1 breakoff core for a total of 4 cores.
 This guarantees 1 bonus core, a 15% chance for a second bonus core, a 15% chance for a third,
 and a 15% chance for a fourth. The character gets at least 1 and at most 4 bonus cores.
Pet Skill
"Greedy Gem"
30% Drop Rate 100% Drop Rate (raids excluded)


■ Blessing Stone Effects

Blessing Stone Type Effect
Lucky Blessing Stone Grants +7 Luck when Luck bonuses are being calculated at the end of a battle.
AP Blessing Stone Grants an additional 5-10 AP at the end of battle.
The amount of AP you receive is unweighted. E.g. you have the same probability of getting 5 AP as you do 10 AP.
EXP Blessing Stone Grants an additional 50-100% Combat EXP at the end of battle.
The amount of EXP you receive is unweighted. E.g. you have the same probability of getting an extra 50% as you do 100%.
Divine Blessing Stone Grants the following effects upon completing a battle:
- Grants +7 Luck when Luck bonuses are being calculated.
- Grants an additional 5-10 AP.
- Grants an additional 50-100% Combat EXP.
The amount of extra AP and EXP you receive is unweighted.