Ver. 2.79 Update Note

  • 2 months ago

Table of Contents

1. Season 4 Episode 3 Extra Episode: Wicked New Era
2. Friendship System
3. Character Balance Adjustments
4. Event Notification System Improvements
5. Convenience Improvements (Story Cutscene Skip Feature and NPC Dialogue Button Shortcut Key Feature)
6. Power Infusion Probability and Method Revamp
7. Other Changes


1. Season 4 Episode 3 Extra Episode: Wicked New Era

[Battle Quest]

  • Added a new raid battle, Royal Castle Dungeon.
    • Up to 4 players at Lv. 100+ can participate in the battle located in the Taratha Royal Castle region under Toward Taratha.
    • A new boss monster, Tarathan, has come.
    • This battle can be completed once per day.
    • You will consume 16% Fatigue Points when you depart.
    • You can get the new enchant scrolls, Ira Enchant Scroll and Dignified Enchant Scroll.
  • Irate Enchant Scroll
    • [Suffix Rank 5] Defense +400, Stamina +2, Critical Resistance +2%
    • For Accessories
  • Dignified Enchant Scroll
    • [Prefix Rank 5] Defense +160, HP +100, Stamina +8, Critical Rate +6%, Critical Resistance +10%, Balance -3
    • For Chest Armor

[Story]

  • Added Season 4, Episode 3 Extra Episode: Wicked New Era.

2. Friendship System

[Tessa Friendship Content Update]

  • Added Tessa's Ally stage short stories.
  • Added Tessa's Acquaintance stage short stories.
  • The Ally > Close Ally bonding event for Tessa has been implemented.
    • You can earn the "Close Ally" rank with Tessa.
    • Learn more about Tessa through her new rank Ally event! (Story-related content for this rank is planned for a future update.)
    • Dialogue related to your bond with Tessa has been added.
    • Upon earning rank Ally or Close Ally, Tessa will become less fatigued and her Power Stance duration will last longer.
    • Rank Ally and Close Ally achievements have also been implemented.

3. Character Balance Adjustments

[Character Skill AP Changes]

Developer's Notes:

We're very aware that older characters seem to consume more AP to level up skill ranks compared to newer characters.

So now felt like the right time to reduce AP costs for older characters who have skills with particularly high AP costs.

The difference between the old and new AP costs will be calculated and reimbursed, so don't worry—you won't have wasted AP! 
  • AP cost for 8 of Lann's skills is reduced.
    • Gliding Fury
    • Pummel Storm
    • Critical Damage
    • Risky Wind
    • Moon Splitter
    • Active: Fury No.7
    • Active: Berserker Spirit
    • Active: Slashing High
  • AP cost for 12 of Fiona's skills is reduced.
    • Counterattack
    • Rose Thorns
    • Amaranth Kick
    • Petal Toss
    • Stigma Hammer
    • Crushing Swing
    • Honeybee Sting
    • Active: Slashing High
    • Active: Shield Charge
    • Active: Shield Dash
    • Active: Shield Bash
    • Active: Shield Enhancement
  • AP cost for 23 of Evie's skills is reduced.
    • Alchemy: Erg Transformation
    • Alchemy: Mana Pistol
    • Mana Shield
    • Mana Amber
    • Eagle Talon
    • Active: Meteor Swarm
    • Magic Arrow
    • Fire Mastery
    • Active: Regeneration
    • Active: Clipped Wings
    • Active: Lightning Bolt
    • Active: Firebolt
    • Active: Guided Lightning
    • Active: Ice Blow
    • Active: Fire Shock
    • Active: Reverse Gravity
    • Life Drain
    • Sacrifice
    • Spirit Bind
    • Demon Splitter
    • Mark of Death
    • Bloody Thread
    • Active: Insane Reaper
  • AP cost for 43 of Karok's skills is reduced.
    • Boss Bash
    • Clash
    • Grapple Mastery
    • Stalwart
    • Big-Boned
    • Whale Bomb
    • Pillar Charge
    • Jumbo Pounce
    • Absorb Shock
    • Pillar Toss
    • Unarmed Combat
    • Dropkick
    • Pillar Counter
    • Grizzly Uppercut
    • Bone Fracture
    • Boar Crush
    • War Slam
    • Rhino Impact
    • Mammoth Sweep
    • Bison Charge
    • Active: Howl
    • Active: Shout
    • Active: Whirlwind
    • Active: Crushing Sweep
    • Active: Earthquake
    • Active: Extermination
    • Bolo Punch
    • Sunday Punch
    • Straight Shot
    • Pivot Strike
    • Blast
    • Blast: Terror Rush
    • Blast: Crushing Strike
    • Blast: Destroyer
    • Blast Charge
    • Diamond Rush
    • Cross-Counter
    • Big Bang
    • Brutal Flurry
    • Active: Hulking Fury
    • Active: Hurricane
    • Active: Raging Volcano
    • Active: Gigantic Strength
  • AP cost for 20 of Kai's skills is reduced.
    • Headshot
    • Rapid Fire
    • Gale Kick
    • Twister Kick
    • Magnum
    • Prey Drive
    • Active: Ricochet Shot
    • Active: Arrow Storm
    • Active: Chain Link
    • Active: Eagle Eye Assault
    • Reload
    • Spin Smash
    • Insight
    • Active: Perforate
    • Active: Six Shooter
    • Active: Hollow Shot
    • Active: Hand Bomb
    • Active: Hunting Party
    • Active: Bolt Storm
    • Active: Massive Impact
  • AP cost for 22 of Vella's skills is reduced.
    • Spin Rush
    • Storm Step
    • Blade Heart
    • Cross Stance
    • Cross Cut
    • Deadly Storm
    • Backlash
    • Tumult Blade
    • Active: Berserker Spirit
    • Active: Slashing High
    • Active: Cyclone
    • Hailstorm
    • Bitter Gale
    • Flurry
    • Active: Heart of Ice
    • Frost Jack
    • Icebreaker
    • Avalanche
    • Active: Black Ice
    • Active: Red Blizzard
    • Active: Blood Chill
    • Active: Glacier Terminus
  • Removed the Intelligence Mastery skill from all characters who do not use M. ATT. AP used will be reimbursed.
    • Lann, Fiona, Karok, Kai, Vella, Hurk, Lynn, Delia, Miri, Grimden, Belle, Lethor, and Kael

[All Characters - Common]

  • Fixed the issue where 'tenacity' was reduced by less-than-desired amounts via some characters' attacks.
  • Fixed the issue where weapons did not show when some characters quickly dodge after using secondary weapon.
  • Fixed the issue where the skill was canceled if hit in the middle of a suppression skill animation with an unstable network connection.
  • Removed the normal guard hitbox; only the perfect guard hitbox remains.

Developer's Notes: Newer characters don't have a normal guard hitbox, whereas older characters had both normal and perfect ones. This difference made responding to enemy attacks in each unique situation a bit of a pain...                                                  

While we can't do a full-on revamp to the system due to each character's unique guard windows, we can at least consolidate certain features. To that end, we thought it best not to differentiate between normal guard and perfect guard hitboxes.                                                 

We'll also be adding dodge skills or improved guard skills in addition to this.

Please refer to each character's list of adjustments for further details.

[Lann - Common]

  • Slightly increased the attack range of Active: Fury No. 7.
  • Fixed the issue where using Lightning Fury with the "Auto-Aim at Enemies When Throwing" did not work as intended when set to ON.

[Lann - Twin Swords]

  • Increased the damage of the following attacks by 10%.
    • Additional attacks for these also have this increase.
    • Gust Sting
    • Rising Crescent
    • Pummel Storm
    • Blade Tornado
    • Fanning Slash
    • Thousand Needles
  • Lighting Fury damage is increased by 25%.
  • Sharp & Furious status effect's critical rate is increased to 22.

[Lann - Twin Spears]

  • Increased the additional damage against enemy marked with Blood Pact to 25% when at Rank A.
  • Lateral attack range of Moon Splitter is increased.
  • Lighting Fury damage is increased by 25%.

[Fiona - Common]

  • 'Guard' has been given the below adjustments.
    • Can no longer maintain guard state continuously.
    • There is no longer a normal guard hitbox but only the perfect guard hitbox.
    • The window for Guard to be a perfect guard is longer than before.
    • It will cost 15 stamina to use the skill if it has not yet been learned.
    • Stamina cost decreases depending on the skill rank. At max rank, Guard costs 0 stamina.
    • The 1st-hit normal attack after Guard can be activated and chained into slightly faster.
    • You can chain into dodge after Guard slightly faster.
    • You can chain into dodge after a successful Guard slightly faster.
    • The Guard animation time remains unchanged, but the window to guard properly is longer.
  • Fiona's common dodge skill Dodge is added.
    • Can dodge enemy attacks for a certain time when used.
    • It will cost 18 stamina to use the skill if it has not yet been learned.
    • Stamina cost decreases based on the skill rank.
    • After Dodge, you can chain into Guard immediately before the dodge state ends.
    • After Dodge, you can chain into an attack before the dodge state ends.
  • Counterattack has been given the below adjustments.
    • Attack range of Counterattack is increased.
    • Dodge window during '1-hit Counterattack' is increased.
    • Can now dodge enemy attacks for a certain time during 2-hit Counterattack.
    • Changed so that you can chain into Dodge after Counterattack slightly faster.
    • Changed the control for Heavy Stander to grab button while using Guard.
    • With the Dodge skill added, there was an issue where Heavy Stander activated instead of Dodge if you dodged forward after Guard. We fixed this by changing Heavy Stander's controls.
    • When you are pushed back via Heavy Stander while equipped with a Small Shield, you can chain into Dodge, Guard, or a 1-hit normal attack slightly faster.
  • Smash damage enhanced by succeeding 'Shield Deflection' is increased by 10%.
  • Increased Active: Shield Dash's damage by 10%
  • Fixed the issue where you could not Guard or Dodge during attacks even when you pressed the input at a timing that allowed chaining into Guard or Dodge.
  • Fixed the issue where you could chain into Guard or Dodge only when you pressed the input at the exact timing.
  • Guard range for Guard, Heavy Stander, and Shield Deflection is increased.
  • When you are pushed back via Heavy Stander while equipped with a Small Shield, you can chain into Dodge, Guard, or a 1-hit normal attack slightly faster.
  • Attack range is increased when you use Focal Point from Quick Slot and infuse powerful energy into your weapon.
  • Fixed the issue where you could sometimes not block an enemy's attack during Guard or Heavy Stander.
  • Fixed the issue where you were sometimes hit by an enemy's attack during the dodge window when using Counterattack or Shield Bash.

[Fiona - Longsword]

  • Increased the damage of the following attacks by 100%.
    • 1st-4th normal attacks
  • Increased the damage of the following attacks by 40%.
    • First attack from Ivy Sweep
  • Increased the damage of the following attacks by 15%.
    • Rose Thorns
    • Petal Toss
    • Blossom Blow
    • All attacks during Ivy Sweep except for the first attack
  • Increased the damage of the following attacks by 10%.
    • Active: Shield Bash additional attack
    • Active: Focal Point additional attack
  • Increased the damage of the following attacks by 5%.
    • Amaranth Kick
    • Counterattack
  • Changed so that Active: Crushing Assault has increased attack range and allows for changing directions within a certain range while moving.
  • Fixed the issue where Rose Thorns activated instead of Counterattack if you pressed smash + directional buttons after a successful Guard.

[Fiona - Long Hammer]

  • Changed so that if you stunned an enemy by attacking them with a fully charged Stigma Hammer, you can no longer stun them again for a short time.
    • To prevent irregular battle flow by constantly inflicting stun, 60 seconds must pass before an enemy can be stunned again.
  • Changed so that Active: Blooming Violet has increased attack range/movement distance and allows for changing directions within a certain range while moving.
  • Made improvements to the issue where Honeybee Sting activated instead of Counterattack if you pressed smash + directional buttons after a successful Guard.

[Evie - Common]

  • Changed Mana Shield's damage absorption amount and recovery rate based on its skill rank as follows.
Rank Damage Absorbed (Before) Damage Absorbed (After) Recovery Rate (Before) Recovery Rate (After)
F 400 400 21s 120s
E 800 600 20s 110s
D 1,200 800 19s 100s
C 1,500 1,000 18s 90s
B 1,800 1,200 17s 80s
A 2,000 1,300 16s 75s
9 2,100 1,400 15s 70s
8 2,200 1,500 15s 60s

 

Developer's Notes: Mana Shield was added to compensate for Evie's lower survival rate compared to other characters due to her low defensive skill stats and DEF. With recent improvements to defensive skills and the addition of the dodge skill, however Evie's survival rate is now comparable to the others. If anything, all this, the fact that all equipment now has the same DEF, and her Mana Shield makes her survivability far greater than others. Lowering Mana Shield's efficacy balanced this out again.

  [Evie - Staff]

  • Mana Amber changed as follows.
    • Changed so that there is no longer a normal Mana Amber hitbox but only a perfect Mana Amber hitbox.
    • Period of time able to block enemy attack with 'Mana Amber' is decreased.
    • The window for Mana Amber to be a perfect Mana Amber is longer than before.
    • Time window allowed for perfect Mana Amber, which used to increase based on the skill rank, has been changed to be no longer associated with the skill rank.  
    • Changed so that you no longer continuously use Stamina during Mana Amber.    
    • Changed so that there is a slight increase in the time window allowing you to dodge enemy attacks just after Mana Amber is destroyed.
    • Reduced the stamina cost upon use to 12.
    • Changed the stamina cost of activating Mana Amber immediately after using Focus Magic to 30.
  • Added Staff Evie's dodge skill, Quick Step.
    • Can dodge enemy attacks for a certain time when used.
    • It will cost 16 stamina to use the skill if it has not yet been learned.
    • Stamina cost decreases based on the skill rank.
    • Changed the timing so that, after using Quick Step, you can chain into Mana Amber immediately before the dodge state ends.
    • Movement distance of Quick Step is increased.
  • The following attacks have 5~7% damage decrease.
    • Active: Firebolt
    • Active: Lightning Bolt
    • Active: Ice Blast
    • Active: Fire Storm
    • Active: Lightning Wave
    • Active: Ice Spear
    • Active: Fire Shock
    • Active: Guided Lightning
    • Active: Ice Blow
    • Reduced the stamina used upon using Flying Sparrow to 10.

[Evie - Battle Scythe]

  • Fixed the issue where some skill descriptions noted breakoff damage incorrectly as knockdown damage.
    • Life Drain
    • Mark of Death
    • Bloody Thread
  • Enhanced drain damage is increased by 3%.
    • Life Drain
    • Spirit Bind
    • Mark of Death
    • Bloody Thread

[Karok - Common]

  • Increased damage by another 150% if you best an enemy in a Clash that is not an auto Clash.
  • Added a message on the success if you best an enemy in a Clash that is not an auto Clash.
  • Changed so that Karok gets an effect when he successfully uses Shout and draws an enemy's attention.

[Karok - Battle Pillar]

  • 'Absorb Shock' changed as follows.
    • Changed so that there is no longer a normal Absorb Shock hitbox but only the perfect Absorb Shock hitbox.
    • The window for Dropkick/Jumbo Pounce will be shorter overall, but the total window is still for a perfect Absorb Shock is still longer than before.
    • Active Crushing Sweep and Active: Whirlwind will have a longer window for Absorb Shock than before.
    • All of the other attacks will have the entire window changed to perfect Absorb Shock.
    • Changed so that using Absorb Shock on an enemy a second time while HP is being restored from the first use will not decrease HP.
  • Increased the damage of the following attacks by 10%.
    • Whale Bomb
    • Savage Frenzy
    • Rhino Impact
    • Rhino Gore
    • Bison Charge
    • Mammoth Sweep
    • Mammoth Assault
    • Mammoth Force
    • Barrage
    • War Slam
    • Jumbo Pounce
    • Dropkick
    • Smash attack during Unarmed Combat.
  • Changed so that Smash Mastery can be applied to the following active skills' damage.
    • Active: Crushing Sweep
    • Active: Whirlwind
    • Active: Earthquake
    • Active: Extermination
  • Changed Active: Crushing Sweep as below.
    • Changed so that you can now chain into Jumbo Pounce after Crushing Sweep.
    • Changed so that it can also be used during War Slam by pressing the Active: Crushing Sweep button added to the Quick Slot.
    • Fixed the issue where the cooldown wasn't applied if you used Crushing Sweep during War Slam with the normal attack button.
    • Fixed the issue where the damage of Active: Crushing Sweep was lower than the damage of Crushing Sweep used with the normal attack button during War Slam
  • Changed Active: Whirlwind as below.
    • Increased the window for Absorb Shock to be activated during attacks.
    • Changed to spin more freely with the directional keys during attacks.
  • Changed Active: Earthquake as below.
    • Attack range increased.
    • Fixed the issue where the stun blight will sometimes not be inflicted to an enemy when hit by the second attack of Earthquake.
  • Changed the controls for Pillar Toss to press and hold TAB.
  • Alleviated the issue where Pillar Toss triggered when chaining with Bison Charge while using either War Slam or Savage Frenzy.
  • Increased the duration of the Stompede boon to 5 seconds regardless of level.

[Karok - Cestus]

  • Changed Conversion as below.
    • Changed so there is no longer a normal Conversion hitbox but only the perfect Conversion hitbox.
    • The Conversion window of attacks except for Weaving, Bobbing, and Bobbing Dash has either increased than before or the same.
    • The window for Conversion during Weaving, Bobbing, and Bobbing Dash will be shorter overall, but the total window is still for a perfect Conversion is still longer than before.
    • Changed to activate Conversion even while chaining Raging Volcano after a 2 to 4-hit normal attack, a normal Brutal Flurry, or Sunday Punch.
    • The Conversion window for some attacks in PvP remains unchanged; Conversion is not activated with 2 to 4-hit normal attack.
    • The starting and consecutive attacks of Brutal Flurry will activate with a longer total window allowing for Conversion than before.
    • Active: Raging Volcano will be applied with a longer total window allowing for Conversion than before.  
    • Big Bang will have Conversion that was applied before launching the projectile to be changed and applied when the attack starts.
  • Changed Big Bang as below.
    • Projectile size increased
    • Fixed the issue where the projectile from using Big Bang according to Karok's size exploded when touching the ground.
    • Increased base damage by 53%.
    • Adjusted the damage increase amount of Blast Gauge based on the level.
      • When Gauge Lv. 1: 350% damage → 150% damage
      • When Gauge Lv. 2: 450% damage → 200% damage
      • When Gauge Lv. 3: 550% damage → 250% damage
Developer's Notes: Since Big Bang could be used effectively during Cataclysm and Gigantic Strength, the use of enhanced Big Bang was forced during battle and the risk was very high when enhanced Big Bang couldn't hit the enemy.        
For that reason, we reduced the risk of using Big Bang on one hand and adjusted the unusually high damage of Big Bang by distributing to other attacks.
  • Increased the damage of the following attacks by 27%.
    • Bolo Punch
    • Straight Shot
    • Sunday Punch
    • Pivot Strike
    • Cross-Counter
    • Blast
    • Diamond Rush
    • Brutal Flurry
  • Changed so that Smash Mastery can be applied to the following active skills' damage.
    • Active: Hurricane
    • Active: Hulking Fury
    • Active: Raging Volcano
    • Active: Internal Disruption
  • Changed so that you can now use Bobbing Dash in a different direction from Bobbing.
  • Changed so that you can not chain into Blast Charge during Cross-Counter.
  • Changed so that Active: Internal Disruption has increased attack range/movement distance and allows for changing directions slightly while moving.
  • Fixed the issue where you couldn't chain Bobbing after Rear Weaving during Gigantic Strength.
  • Increased the damage of the following attacks by 7%.
    • 1st-4th normal attacks
    • Active: Hurricane
    • Active: Hulking Fury
    • Active: Raging Volcano
  • Reduced the vertical size of Big Bang's projectile.

 [Kai - Common]

  • Headshot has been given the below adjustments.
    • Base damage decreased by 15%.
    • Changed the Headshot damage increase amounts based on skill rank as below.
Headshot Skill Rank Damage Increase Amount (Before) Damage Increase Amount (After)
Before Learning 0% 0%
F 0% 0%
E 10% 2%
D 12% 4%
C 14% 6%
B 16% 8%
A 18% 10%
9 22% 12%
8 25% 14%
7 28% 16%
6 31% 18%
5 34% 20%
  • Increased the damage of the following attacks by 15% due to be unable to activate Headshot with them.
    • Fixed Shot
  • Magnum
    • Active: Ricochet Shot
    • Active: Eagle Eye Assault
    • Active: Deadly Arrow initiating attack
    • Armed & Dangerous
    • Insight
    • Active: Six Shooter first shot after reload
    • Active: Perforate (While Active: Enhanced Bolt is not applied)
    • Active: Bolt Storm 
Developer's Notes: Headshot's efficacy is based on an enemy's size, but with how many humanoid monsters we've been adding of late, it's become more difficult than ever to get it to land. To comabt this, we lowered Headshot's damage boost in order to reduce the risk of failure while boosting the damage of attacks that can inflict Headshot to keep it from becoming absolutely necessary to inflict in order to win.

[Kai - Bow]

  • Magnum changed as follows.
    • Changed so that it can inflict 3 piercing hits regardless of the monster's size.
      • Increased the damage of Level 1 Magnum by 4%
      • Reduced the damage of Level 2 Magnum by 5%
      • Reduced the damage of Level 3 Magnum by 4%
  • Bee Stinger changed as follows.
    • Changed so that it can inflict 3 piercing hits regardless of the monster's size.
    • Bee Stinger damage applies the same as Magnum's. Additional attack damage remains unchanged.

[Kai - Cross Gun]

  • Increased the damage of the following attacks by 15%.
    • Active: Perforate (While Active: Enhanced Bolt is applied)
  • Made improvements to Perforate.
    • Changed so that it can inflict 3 piercing hits regardless of the monster's size.
    • Changed so that it can inflict 3 piercing hits after using Active: Enhanced Bolt as well.
  • Fixed the issue where sometimes the previous level's skill was cast for Bolt Revolver.
    • Fixed the issue where skills in Bolt Revolver sometimes wouldn't cast despite conditions being met.
  • Fixed the issue where FPS dropped when Bolt Revolver's UI popped up.
  • Fixed the issue where where rolling motion would sometimes stop when dodging after a bolt reload.
  • Fixed the issue where a backward rolling motion would sometimes occur when dodging via an arrow key.
  • Changed so that Active: Hand Bomb can explode immediately upon colliding with a monster.
    • Fixed the issue where Hand Bomb would explode when colliding with pet or comrade.
    • Changed the time Hand Bomb waits until explosion from 15 seconds to 6 seconds.

Developer's Notes: There were a lot of cases with penetrating attacks like Magnum and Perforate where penetration count changed based on the monster's size or where it was attacked. Humanoid monsters are more common than ever now, but they have fewer penetration counts compared to large monsters, resulting in lower damage overall.

To counter this, we made it so the penetration count is always 3 regardless of the monster's size. Attacks used to be able to penetrate up to 5 times, so we also made adjustments that ensured the overall damage remained generally the same as before.

  • Made improvements so that you can use certain items and skills in the attack stance for Active: Six Shooter and Active: Perforate.
    • Useable Items
      • Potion-type Items
      • Artifact Items
    • Usable Skills
      • Active: Hunting Party
      • Active: Enhanced Bolt
      • Active: Spear of Stigma
      • Active: Punishment
      • Active: Prison of Destruction
      • Active: Trail of Light
      • Active: Sacred Sword
      • Active: Purging Light
  • Increased the damage of normal attacks by 7%.
    • Attack damage is increased by 7% during Armed & Dangerous.
  • Damage is increased by 10% when attacking with Insight.
  • Changed Active: Hollow Shot as below.
    • Increased the damage of Active: Hollow Shot by 5%
    • Increased the damage of Active: Hollow Shot by 5% (Active: Enhanced Bolt status effect applied)
    • Increased the damage of Active: Hollow Shot additional attack by 7% (Active: Enhanced Bolt status effect applied)
  • Changed Active: Six Shooter as below.
    • Increased the explosion damage of Active: Six Shooter by 13%
    • Increased the explosion damage of Active: Six Shooter by 13% (Active: Enhanced Bolt status effect applied)
  • Increased the damage of Active: Bolt Storm by 10%.
  • Fixed the issue where the exhaustion motion in place was awkward.
  • Fixed the issue where you could not go on ladders while in the attacking state for Active: Six Shooter or Active: Perforate.
  • Fixed the issue where the camera perspective shook abnormally during normal attack due to surrounding area's environmental elements.
Developer's Notes: The most notable example of this issue was having difficulty in adjusting the camera perspective when you attacked close to the barricade in Ladaton Bridge. We reduced collision between the battle area and the camera in order to keep players from being bombarded with this. This might create instances where the camera seems to be penetrating through the field, but we hope you won't mind that bit of weirdness.

 [Vella - Twin Swords]

  • Changed Active: Typhoon Slash, which could be chained by holding down smash after Spin Rush, to chain even after the following actions.
    • Tumult Blade
    • 3-hit smash
    • Deadly Storm
  • The following attacks have increased range.
    • Spin Rush
    • Razor Whirlwind
    • Tumult Blade
    • 3-hit smash
    • Thunderous Squall
    • Deadly Storm
    • Cross Cut
    • Double Cross
  • Increased damage of 1st normal attack by 100%.
  • Increased damage of 2nd normal attack by 30%.
  • Increased damage of 3rd normal attack by 150%.
  • Increased damage of 4th normal attack by 40%.
  • Increased the damage of the following attacks by 10%.
    • Gust Sting
    • Spin Rush
    • Razor Whirlwind
    • Tumult Blade
    • 3-hit smash
    • Thunderous Squall
    • Deadly Storm
  • Changed Active: Typhoon Slash as below.
    • Attack range increased.
    • Increased movement range and direction can be changed during attacks.
    • Changed to use Cross Stance and Storm Step more quickly after use.
    • Removed the effect where stun duration is decreased upon successfully attacking with Spin Rush based on the skill rank.
      • Ultimately, it's the same as before. The stun duration is much shorter when compared at lower skill ranks.
  • Changed Backlash as below.
    • Increased dodge window during use.
    • Changed to chain Cross Stance and attacks more quickly after use.
  • Changed to chain attacks more quickly after Double Cross.
  • Changed to chain Cross Stance and Storm Step a little more quickly after using Gust Sting.
  • Changed to use Storm Step more quickly after the following attacks.
    • Spin Rush
    • Razor Whirlwind
    • Tumult Blade
    • 3-hit smash
    • Thunderous Squall
  • Fixed the issue where attacking with a fully charged Gust Sting while the Sword's Will boon was active caused said boon to activate in an unintended manner.
  • Fixed the issue where you received abnormal damage when some attacks hit during Cross Stance.
  • The following attacks have 5% damage decrease.
    • Active: Typhoon Slash
    • Cross Cut
    • Double Cross
  • Changed so that you can now use Cross Cut on following attacks.
    • Attack where Pestis uses an enormous pillar
    • Attack where Erkanbald freezes around it with a shockwave
    • Giant ring-shaped AoE attack Balor creates before casting the instant kill move
    • Red AoE attack Balor creates by firing magical energy at the ground
    • Attack where Guardian Rashanad throws the shield forward in a circle and attacks forward
    • Attack where Eternal Elchulus grabs with claws
    • Attack where Eternal Elchulus fires breath while looking down from the ground
    • Attack where Eternal Elchulus fires breath while looking down from the ground
    • Consecutive attack from Zecallion filled with rage
    • Eochaid's landing attack after the jump/the tail-swinging
    • Shockwave attack that is created when Arcana jumps and lands during her consecutive attacks
    • Attack where Macha summons 5 hammers during her consecutive attack
    • Attack where Macha flies forward and approaches quickly
    • Aodhan's fast-kicking attack during his consecutive attacks
    • Consecutive attack Aodhan uses when he enteres enraged state
    • AoE attack which Nyle holds his sword out to his front and fires forward
    • Attack where Nyle moves forward with chain wrapping around body while he is slightly afloat
    • Attack where Advisor Shamir charges up power in his sword and performs a powerful slash
    • Shockwave when sand mines created by Commander Ikrium explode after the time is up
    • Magic attack that spreads from the center of Hexad when Hexad imbues the weapon with magic and performs a lightning attack
    • Attack where Hexad swings the weapon wide after charging
    • Shockwave created when the energy Neit concentrates in the form of a giant orb explodes
    • Consecutive shockwaves Neit creates with its claws and tentacles after bending its body
    • Shockwave created when Neit sticks the tentacles into the ground at once
    • Shockwave Neit creates by consecutively attacking the ground, after it dives and appears again
    • Shockwave created when Neit sticks its claws in the center and moves
    • Shockwave created when Neit roars and slams the ground with its claws
    • Shockwave when the feathers fired by Neamhain explode on the ground
    • Attack where Neamhain charges forward with a powerful stab with her spear
    • Attack Neamhain disappears, appears again, and charges
    • Attack where Neamhain charges up power into her spear and performs a powerful stab forward
    • Shockwave when Neamhain's energy orbs explode after the time is up
    • Ring-shaped shockwave created when Neamhain slams down on the ground from the sky
    • First shockwave when Neamhain begins her suppression attack
    • Suppression attack where Hell mode Neamhain jumps up to the sky while creating a shockwave, then creates continuous shock waves as she strikes down
    • Shockwave from when the orb explodes, during Hell mode Neamhain's suppression attack where she concentrates power into an orb and performs consecutive attacks
    • Claire's charge attack during Claire's charge-in-flames pattern
    • Shockwave created when Claire slams the ground with her shield after consecutive attacks
    • Shockwave created when Claire lifts her shield and hits the ground
    • Shockwave when the spear Claire summoned explodes after the time is up
    • Shockwave when the spear thrown by Lugh Lamhfada in Brilliant Lugh explodes
    • Attack where Lugh Lamhfada in Brilliant Lugh,charges power into his spear and launches an energy bolt
    • Shockwave when Lugh Lamhfada's Tathlum in Brilliant Lugh explodes after the time is up
    • Shockwave when Selren strikes her sword down into the ground
    • Shockwave when Selren charges up her power in her hand and slams the ground
    • Surprise attack when Selren disappears and suddenly appears during her Energy Absorption pattern
    • Attack where Marject jumps, attacks with left hand, and fires flame breath
    • Attack where Marject scratches the ground and fires flame breath
    • Attack where Marject moves forward while firing flame breath left and right
    • Attack where Marject continuously fires flame breath after roaring + the shockwave created when Marject lands after its last jump
    • Attack when Juggernaut snatches the character with its left hand
    • Attack where Juggernaut quickly charges forward after roaring
    • Attack where Juggernaut is hanging from the ceiling but lands and swings with its left arm
    • Attack where Juggernaut falls from the ceiling to the ground
    • Suppression attack where Juggernaut snatches the target on the ground from the ceiling
    • Attack when Abomination lands on the ground after doing a bat attack from the ceiling
    • Attack when Rupacitus roars after successfully eating gold
    • Attack when Rupacitus goes below the surface to go to the water
    • Attack when Rupacitus comes out of the water and lands on the ground
    • Shockwave that can be dodged/blocked when Rupacitus raises its head and slams down with its chin 4 times
    • Shockwave created when Ragnahim strikes down the ground after raising its left hand and charging up

[Vella - Twin Chainblades]

  • Changed so that using Active: Glacial Strike does not cause knockdown with most attacks.
  • Reduced the damage of the consecutive Hailstorm attack via the Heart of Ice boon by 10%.
  • Fixed the issue where the Heart of Ice boon did not reactivate as intended when retrying a battle.

[Hurk - Greatsword]

  • Changed Impenetrable as below.
    • Changed Impenetrable so that there is no longer a normal hitbox but only the perfect hitbox.
    • Reduced the time window of being able to withstand attacks when using Blockade in place.
    • Reduced the time window of being able to withstand attacks when using Blockade after Charge, but it will still be greater than the previous window with the Stonewall boon
    • Reduced the time window of being able to withstand attacks when using Charge, but it will still be greater than the previous window with the Stonewall boon
    • Reduced the stamina cost upon using Charge to 4.
    • Reduced the stamina cost upon using Blockade to 6.
    • Changed the max damage you can take upon a successful Impenetrable based on Revenge stacks as below.
Revenge Stack Max Damage (Previous) Max Damage (After)
None 600 400
1 540 200
2 480 133
3 420 100
4 360 80
5 300 66

[Hurk - Teide]

  • Changed the difference between the minimum and the maximum reduction in gunfire attack damage based on distance, from 30% before → around 20%.
  • Changed the reload feature of Reload Stance.
    • Changed so that the first reload motion reloads all 8 regular bullets.
    • Changed so that the second motion reloads all 8 enhanced bullets.
    • Changed so that you can withstand enemy attacks slightly better during each reload motion.
  • Increased the damage of the basic shooting attacks by 15%.
    • Increased for both regular bullets and enhanced bullets.
  • Changed Active: Split Slash as below.
    • Increased the damage of the first slash attack by 150%.
    • Increased the damage of the second slash attack by 15%.
  • Changed Active: Spinning Slash as below.
    • Changed so that the auto-aim settings are applied.
  • Changed Active: Bloodletting as below.
    • Reduced the cooldown to 60 seconds.
    • Increased the damage of the first slash attack by 25%.
    • Increased the damage of the second slash attack by 250%.
  • Changed Active: Deft Reload as below.
    • Reduced the cooldown to 40 seconds.
    • SP cost decreased to 100.
  • Changed Active: True Shot as below.
    • Changed so that you can withstand enemy attacks slightly better during the shooting motion
    • SP cost decreased to 50.
  • Increased the damage when attacking with regular bullets by 15%.
  • Increased the damage when attacking with enhanced bullets by 14%.
  • Changed Active: Wicked Shot as below.
    • Changed so that you can withstand enemy attacks slightly better during the shooting motion
    • Added an effect allowing you to stun the enemy if the attack is successful.
    • Increased the damage by 15%.
  • Increased the damage of the last attack for Active: Desperado by 25%.
  • Removed the additional reloading of enhanced bullets during Barrel Roll motion.
  • Replaced the skill preview videos to match the information changed from character balance adjustments.
    • Reload Stance
    • Active: Split Slash
    • Active: Bloodletting

[Lynn - Glaive]

  • Changed so that Iron Monkey can be used right away if you perform a smash attack while in battle idle state.
    • You can use Golden Arm after Iron Monkey.
    • Gaining Furious Tiger status effect upon successfully landing Golden Arm attack remains the same.
  • Changed so that Killer Dart's starting motion speed and moving speed is slightly faster.
  • Increased the damage of Swift Assassin by 10%.
  • Made improvements so that you can acquire SP from normal attacks as well.
    • 1st hit → SP 3
    • 2nd hit → SP 5
    • 3rd hit → SP 7
    • 4th hit → SP 10
  • Increased the damage of Dark Cloud by 14%.
  • Increased the damage of Iron Machete by 14%.
  • Increased the damage of Broken Sword by 11%.
  • Increased the damage of Centipede Strike by 4%.
  • Increased the damage of Fishtail Pole by 8% and its attack range.
  • Increased the damage of Drunk Mantis by 7%. Made improvements so that, when attacking with Drunk Mantis, you inflict 2 Swift Assassins even when hitting only once.
    • Even if you hit both attacks, only up to 2 can be inflicted.
  • Increased the damage of Flying Guillotine by 5%. Made improvements so that, when attacking with Flying Guillotine, you inflict 2 Swift Assassins even when hitting only once.
    • Even if you hit both attacks, only up to 2 can be inflicted.
  • Made improvements so that, when attacking with enhanced Drunk Mantis, you inflict 2 Zhen Swift Assassins even when hitting only once.
    • Even if you hit both attacks, only up to 2 can be inflicted.
  • Made improvements so that, when attacking with enhanced Flying Guillotine, you inflict 2 Zhen Swift Assassins even when hitting only once.
    • Even if you hit both attacks, only up to 2 can be inflicted.
  • Increased the damage of Zhen Swift Assassin by 5.5%.
  • Increased the attack range of Active: Iron Flag.
  • Increased the damage of Active: Divine Spear by 21%.
  • Changed Active: Chambers of Death as below.
    • Increased the attack range.
    • Increased the damage by 10%.
    • Changed so that you are no longer knocked down by most attacks while attacking.
  • Changed Active: Long Armed Devil as below.
    • Changed it to have dodge hitbox when performing the first attack.
    • Changed so that you are not knocked down by most attacks starting with the next attack.
    • Changed so that you can apply up to 4 Zhen Swift Assassins if you successfully land all attacks.
  • Changed Active: Flying Snow as below.
    • Changed it to have a dodge hitbox when performing the attack.
    • Increased the attack speed.
  • Increased the damage of Zhen Swift Assassin by 5.5%.
  • Changed the following skill descriptions.
    • Fishtail Pole
    • Drunk Mantis
    • Flying Guillotine
    • Swift Assassin
    • Active: Long Armed Devil
    • Active: Flying Snow
    • Active: Divine Spear
  • Changed the following skill preview videos.
    • Iron Monkey
    • Golden Arm
    • Active: Long Armed Devil
    • Active: Divine Spear

[Lynn - Battleshade]

  • Fixed the controls where it would unintentionally chain into follow-up attacks when inputting normal attacks.
  • Fixed the issue where input for Spiked Ferrule or Full Tilt Canopy would sometimes be ignored when attacking with the 1-hit - 3-hit smashes.
  • Changed so that you enter a battle with 5 stacks of Qi.
  • Increased the attack range of Fight and Flight.
  • Changed so that chaining the 2nd normal attack hit after Bloom Crush is quicker.
  • Changed the time window during Gale Strike that allows for blocking enemy attacks to a perfect block hitbox.
  • Changed Active: Paranormal Parasol as below.
    • Changed so that the attack applies even when you use the skill while being close to the enemy as part of the increasing the attack range.
    • Increased the damage of each attack hitbox by 10%.
  • Changed Active: Iron Breeze as below.
    • Attack range increased.
    • Changed so that the skill activates slightly faster.
    • Increased the damage by 5%.
  • Changed Active: Flora Break as below.
    • Changed so that you can no input Spiked Ferrule or Full Tilt Canopy in the guard motion.
    • Changed so that you can use Thorny Flower or Flower Power slightly faster during the motion.
    • Changed so that the additional hit attack chains into 2nd normal attack.
    • SP cost decreased to 100.
    • Increased the damage by 5%.
  • Changed Active: Sudden Gust as below.
    • Changed so that Sudden Gust chains into 2nd normal attack.
    • Increased the damage by 5%.
  • Changed so that you can use Soaring Ballet slightly faster during Fight and Flight motion.
  • Changed so that you can cancel with the dodge motion when using a Campfire Kit.
  • Reduced the damage increase value of Full Tilt Canopy at stages 6-9 by 5% each.

 [Arisha - Spellsword]

  • Increased the amount of initial MP you have upon starting the battle.
    • Previously: 250
    • Changed: 350
  • Increased the MP cost of Arcane Flurry.
    • Previously: 7 per 1 hit
    • Changed: 10 per 1 hit
  • Increased the MP acquisition amount for Mana Edge.
    • Previously: 1st-5th hits - 4/4/6/8/10 (total 32); additional attack - 5
    • Changed: 1st-5th hits - 4/4/10/12/15 (total 47); additional attack - 5
  • Increased the MP acquisition amount for Mana Crystal: Enchant Level 5.
    • Previously: 15
    • Changed: 30
  • Increased the SP acquisition amount for Mana Edge and Mana Crystal: Enchant Level 5 attacks.
    • Mana Edge
      • Previous values per attack level: 5/5/6/10/15
      • Changed values: 10/10/12/20/30
    • Mana Crystal: Enchant Level 5
      • Previously: 5, penetrates 3 times
      • Changed: 16, penetrates 3 times
Developer's Notes: Previous balance adjustments led to most using Arcane Flurry and Diffusion Warp less, further leading to a great reduction in SP acquisition. This made the game much more difficult than intended, so we've decided to increase SP acquisition for Mana Edge attacks now that they're used much more frequently.
  • Increased the hitbox size of Mana Drain and Active: Counter Drain.
  • Made improvements to the hitbox of Mana Edge.
    • Made improvements to alleviate the issue where the attack hitboxes during the 1st-5th attacks sometimes ignored 1 attack count depending on the attack speed or distance.
  • Increased the damage of Mana Edge's 1st-3rd attacks, which have normal attack hitboxes, to 1.6x-2x.
Developer's Notes: It used to be that even when you combined the damage of Mana Edge's 1st-3rd hits, they did less damage than the 4th hit. This made it difficult to complete the "Defeat via Normal Attack" bonus missions, and they did not inflict enough damage when fighting against normal monsters as well. We hope this fixes this. There is no major impact to raid battles.
  • Made improvements to the hitbox of Arcane Flurry.
    • Made improvements to alleviate the issue where, if you had high attack speed, Arcane Flurry's attacks sometimes would not inflict damage on enemies.
  • Changed: Active: Ruin Blade has received the below adjustments.
    • The input command for Active: Counter Drain, which can be activated with the command after the Ruin Blade enhanced attack at skill Rank A or above, has been simplified to [S] - [W].
    • Made improvements to the issue where sometimes the first hit would miss.

Developer's Notes: Arisha's Spellsword gameplay used to be structured like this: acquire MP through Mana Edge, convert MP, and deal damage with Arcane Flurry and Diffusion Warp.

With recent trends, reduced battle time (from dozens of minutes to only several minutes to complete battles), and other factors, Arisha now has no shortage of MP. If a party or particular player is strong, then they are constantly at their best, whereas before, Arisha was balanced by being extremely weak without MP and extremely strong with MP.          
                        

We're currently working on finding ways to make it so she has to regularly acquire MP again, but we'd also like to make it so that moments without MP aren't as harsh as before.
  • Made improvements to alleviate the issue where, if you had high attack speed, Arcane Flurry's attacks sometimes would not inflict damage on enemies.

[Arisha - Spellwhip]

  • Increased the damage of Stringendo Strike by about 14%.
  • Increased the damage of Accentato by about 14%.
  • Increased the SP acquisition amount of Marcato Rush.
    • Normal Marcato Rush
      • 1st hit: 9→14
      • 2nd hit: 16→24
      • 3rd hit: 18→27
      • 4th hit: 25→38
    • Mana Bis Marcato Rush
      • 1st hit: 6→9
      • 2nd hit: 9→14
      • 3rd hit: 10→15
      • 4th hit: 13→20
  • Fixed the issue where Accentato's Breathless Rush Stage 20 attack would sometimes not be applied with normal damage.
  • Changed Accentato as below.
    • Damage is not increased when used at Breathless Rush Stages 1-19
    • Breathless Rush Stage resets only when Accentato is used at Stage 20 or if it is activated with the Grab key while at Breathless Rush Stage 10+.
    • Changed so that Accentato cannot be used while at Breathless Rush Stage 18-19.
    • Made these changes so that the controls for using Accentato at Breathless Rush Stage 20 are faster and smoother while performing fast attacks.
    • However, if you have high attack speed and quickly use Accentato at the time Breathless Rush stacks go from Stages 16-17 to Stages 18-19, Accentato may be activated. This is a case of it being used before Breathless Rush stacks reach Stages 18-19.
  • Reduced the MP cost of Accentato from 10 to 6.
  • Reduced the SP cost of Active: Fierce Rondo from 250 to 200.
    • If used by inputting command, the cost is reduced from 200 to 150.
  • Made improvements to Accentato's activation in certain situations.
    • Even if you use all MP at Breathless Rush Stage 20 and chain into an Accentato or Stringendo Strike that isn't imbued with mana, you can still activate Accentato as the Breathless Rush Stage 20 enhanced attack
    • You can also still activate with the Grab key.
    • Does not activate if you turned Mana Bis off yourself.

Developer's Notes: In the past, if you used Accentato in a situation as above, it activated the normal Accentato instead of the Breathless Rush Stage 20 Accentato. It also reset the Breathless Rush Stage.                                      

We changed it so that in a situation like the above, you can still disrupt the enemy attack, but it will use the enhanced Accentato instead of the normal Accentato using Breathless Rush Stage 20.    
  • Changed the effects of Active: Mana Capriccio as below.
    • Changed so that you gain 240 MP upon use.
    • Increased the cooldown from 120 sec to 240 sec.
  • Changed Active: Chaos Symphony as below.
    • Attack hitbox upon skill use has been enlarged, making it easier to hit the target.
    • Increased the MP gained upon use from 120 to 180.

Developer's Notes:

Regarding Mana Transition's guard window: Depending on the timing you use the skills, there may be a brief gap in the guard window between A Battuta and Mana Transition. While Mana Transition has the same guard duration as Spellsword's MP Swap, it has a different motion length and activation method. MP Swap can trigger the guard window back-to-back by pressing the dodge key once more or holding the dodge key during Mana Drain's guard window.

At the same time, Mana Transition activates by pressing the dodge key for about 0.3 sec during A Battuta's guard window. This is because, based on A Battuta's usage structure, a one-time press will work as a consecutive guard. If there is a short gap (or network issue or lag) between using A Battuta and pressing the dodge key again, Mana Transition would activate after A Battuta's guard window ends, creating a short gap without a guard window. Please keep this in mind while playing.

 [Sylas]

  • Made improvements so that you can launch a Phantom Shard immediately when you start the next attack.
    • You fire the Phantom Shard at monsters faster than before
      • Wraith Slash
      • Cyclone Edge
      • Cyclone Saw
  • Changed Active: Extinction Roar as below.
    • Made improvements so that the skill triggers better with the increased attack activation range
    • Increased base damage by 8%
  • Changed Active: Phantasmic Slash as below.
  • Changed so that when you activate Active: Phantasmic Slash with the boss within a certain range, it will target the boss.
    • Reduced the duration from 10 seconds to 5 seconds
    • Damage is adjusted to be the same as before
    • Increased the SP acquisition amount to 70
  • Increased the attack range of Illusion Fist.
  • Increased the attack range of enhanced Illusion Fist.
  • Reduced the time you need to wait after using Vision Dash until you use the next Vision Dash.
  • Reduced the time you need to wait for consecutively using Vision Dash after using Vision Dash.
  • Made improvements so that the following skills can be used slightly faster when you use Vision Dash.
    • Active: Soul Drain
    • Active: Illusion Shield
    • Active: Impulse Zone
  • Made improvements so that enemies floating above the ground are hit more easily with the following attacks.
    • 1st-4th normal attacks
    • 3rd-4th normal attacks when using Spirit Rend
    • Cyclone Edge
  • Made improvements so that you can use Vision Dash consecutively after the following attacks.
    • Wraith Slash
    • Cyclone Edge
    • Cyclone Saw
  • Made improvements so that enemies are hit more easily with the projectile attack from Active: Spectral Sting.

[Delia]

  • Changed so that only Eclipse's first attack recovers SP from a successful block.

[Miri]

  • Changed Active: Ancestral Garb as below.
    • Reduced the transformation animation
    • Increased the time you do not take damage from enemy attacks between when the transformation animation starts and ends
      • While the time you do not take damage increased, the timing at which you can chain into other actions remains the same as before.
  • Changed Active: Call of the Dragon as below.
    • Changed so that it can no be used even while you are not transformed into dragon knight
    • Changed the SP cost upon using the skill to 250
  • Changed so that you get the following effects if you use Path Transformation as Miri.
    • Restores all Flamebreath upon using 1st or 2nd Path Transformation
    • Flamebreath restores quicker during 1st and 2nd Path Transformation
Developer's Notes: Miri is at her most efficient during dragon knight transformation when using Active: Ancestral Garb. The problem here is that in this form, she can't use Path Transformation, and when she uses Path Transformation, she can't use Active: Ancestral Garb. That means that compared to other characters, she isn't able to reap the full damage-related benefits of Path Transformation.

We're fixing this by giving a boost to Miri's Flamebreath during Path Transformation.      
  • Changed Active: Blazing Spine as below.
    • Reduced the attack preparation time
    • Increased the flame attack's firing speed
    • Increased the flame attack's range
    • Alleviated the issue where the second hit of the flame attack was sometimes lost
  • Reduced the damage of Fiery Chainswing's damage by 5%.

[Grimden]

  • Increased the attack range for Active: Lethal Crosscut.
  • Slightly increased the time you can guard with Occluded Soul.
  • Changed so that you can chain into Silent Step or Occluded Soul slightly faster after Silent Leap.

[Eira]

  • Changed Weave as below.
    • Changed the controls of the kneeling gunfire attack, which connects from the Weave motion, to the normal attack button
    • Changed so that you can use Mana Munitions slightly faster from Weave motion
  • Changed so that Gravity Rounds can be activated slightly faster.
  • Changed so that Entropic Rounds can be activated slightly faster.
  • Changed so that MP is not consumed when using Flux Rounds.
  • Changed Active: Infinity Shot as below.
    • Fixed so that you can properly inflict the damage all the way to the last explosion attack when you attack in close proximity to the enemy.
    • Changed so that you can withstand enemy attacks slightly better during the attack motion.
  • Changed Active: Chaos Warp as below.
    • Added the Light of Time and Space boon, which temporarily increases attack speed when you come out of the time-space portal after using the skill.
    • At Rank A, it increases attack speed by 10 and lasts for 10 seconds.

[Lethor]

  • Reduced the damage of Tiger Strike by 10%.
  • Increased the damage of the following attacks by 4%.
    • Crescent Chain Arts
    • Half Moon Chain Arts
    • Full Moon Chain Arts

[Kael]

  • The following attacks have 7% damage decrease.
    • Guardian's Blade: Strike
    • Red Hawk Crush
    • Thunderbird Slash

[Tessa]

  • The following attacks have 10% damage decrease.
    • Normal Attack
    • Spin Spear attack's stab attack
    • Emerald Evasion
    • Ballestra: Topaz
    • Ballestra: Sapphire
    • Ballestra: Ruby
    • Beryl Slash
  • Changed the brand as below.
    • Reduced damage by 20%
    • Reduced the regular brand's stamina restoration value to 7
    • Reduced the enhanced brand's stamina restoration value to 12
  • Reduced the stamina cost for each of the following attacks by 1
    • Spin Spear
    • Emerald Evasion
    • Ballestra: Topaz
    • Ballestra: Sapphire
    • Ballestra: Ruby
    • Beryl Slash's 1st hit gets 2 stamina reduced
  • Changed Active: Amethyst Flow as below.
    • Added a feature to charge up all gems upon activating the skill
    • You can recover stamina during the status effect duration
    • Changed so that the effect reducing gem cost of special actions no longer triggers

[Belle]

  • Increased the damage boost from the amplification when you use Deforestation right when the enemy attacks, from 20% to 26%.
  • Increased the damage boost from the amplification when you use Active: Landslide right when the enemy attacks, from 20% to 26%.
  • Increased the time window for blocking the enemy attack during Deforestation's additional controls attack.
  • Fixed the issue where you were sometimes hit by the enemy attack even when it was within the time window for blocking the enemy attack during Deforestation's additional attack.

4. Event Notification System Improvements

  • Implemented the new Event Notification system, displaying all the various event/cash/content notifications.
    • Event Notifications can be accessed with the existing button and the menu (Shortcut Key: T). You can set it to a Shortcut Key.
      • The very first character created in your account will have it assigned to the / key as its Shortcut Key by default.
    • Manage the list with the favorites feature and the hide feature.
    • View information on available event items.
      • The feature above is supported only for some events.
    • If there is an event item you can receive, you can see where to get it with the How to Claim button.
  • The Event Notification UI shows at the center of the screen when you log in.

5. Convenience Improvements (Story Cutscene Skip Feature and NPC Dialogue Button Shortcut Key Feature)

  • Skip Paragraph feature, which was provided only as a sub-character boost effect, is now provided as a default feature.
  • Added a feature that allows you to choose dialogue with NPCs with keyboard Shortcut Keys.
    • You can select an NPC with [F1] - [F12] keys, and select a dialogue with [1] - [0] keys.
  • Changed so that some unskippable cutscenes can now be skipped. Below is the list of newly skippable cutscenes.
    • Story cutscene related to Season 1 Avatar of Destruction
    • Story cutscene related to Season 3 Shining Lugh
    • Story cutscene related to Season 3 The Missing Soul
    • Story cutscene related to Season 3 Red Stigma
    • Story cutscene upon entering battle Colhen in Flames
    • Area cutscene upon entering battle Gnoll Patrol
    • Area cutscene upon entering battle Hoarfrost Hollow
    • Area cutscene upon entering battle Patrolling the Depths
    • Area cutscene upon entering battle Cadet's Challenge
    • Boss monster appearance cutscene in battle A Town Engulfed
    • Boss monster appearance cutscene in battle Kobold Chief
    • Boss monster appearance cutscene in battle White Tyrant's Challenge
    • Boss monster appearance cutscene in battle Recluse
    • Boss monster appearance cutscene in battle Nightmare at the Ruins
    • Boss monster appearance cutscene in battle Shady Forest
    • Boss monster appearance cutscene in battle Patrolling the Depths
    • Boss monster appearance cutscene in battle The Yeti, an Ancient Race
    • Boss monster appearance cutscene in battle Yeti King
    • Boss monster appearance cutscene in battle Madness
    • Boss monster appearance cutscene in battle Gatekeeper of the Catacombs

 6. Power Infusion Probability and Method Revamp

  • Made improvements to stats imbued with Power Infusion as below.
    • Unified the stats that can be imbued with Power Infusion on Totems, Focuses, and Shields based on stats for Totems.
    • Changed so that all stats can be imbued when performing Power Infusion on an accessory.
    • For accessories, increased the chances for Attack Speed, Strength, and Intelligence to appear and reduced the chances for Agility and Willpower to appear.

Developer's Notes:

We unified all the different stats imbued all the way down to similar auxiliary equipment and accessories. In the process of doing so, we adjusted things so that more helpful stats have a higher chance of being imbued. The only ones that remain the same across all equipment are Critical Rate and Balance.

Given that there is a wider pool of potential positive stats now, you may get the impression that the chance to gain negative stats is higher as well. Stat reduction chances have been completely unchanged, though, so just keep the above info in mind if it starts to feel that way.

7. Other Changes

■ DirectX 11 Implementation

  • We are releasing a beta version of DirectX 11.
    • You can change the DirectX level under Menu (Shortcut Key: T) > Options > Video > Advanced.

■ Battle

  • Reduced the Fatigue Points consumed when departing for the following battles to 16%.
    • Battle of Rocheste
    • Clan of Darkness
    • Bathed in Red
    • Ainle at Stake
  • Fixed the issue where you could not be revived with Guild Heavenly Feather or Guild Divine Feather in some battles.
    • This was an issue that occurred when a Guild Heavenly Feather or Guild Divine Feather was used during cutscene animations after the player was hit by an incapacitating attack. We fixed this issue.
  • Fixed the issue in battles with limited revive counts where, after reviving with Guild Divine Feather, you could not properly be revived even when you had remaining revival counts.
  • Fixed the issue in battle Queen of the Cursed where the game would close if the battle was completed at the time you overcame Succubus Queen's nightmare.
  • Fixed the issue where using secondary weapons caused a different secondary weapon than what you equipped before entering the battle was consumed.
  • Improved the description for the rewards part in the Battle Info window.
  • Made improvements so that you can save screenshots by clicking the Save Screenshot button even after you complete the battle successfully and move to town.
    • You can save screenshots even after you complete the battle in a party and move to town.
  • Fixed the issue where you could go outside the battle area in Redeemers battle Tempering the Sword.
  • Fixed the issue where Rupacitus would sometimes go outside the battle area in Distorted Truth.

■ Pet

  • There is now a pet summon count limit during battle.
    • You can summon pets up to 3 times.
    • There are no restrictions to summoning pets after completing the battle. Summon them all you want once a battle is over!
    • When you summon a pet during battle, there will be no cooldown.
  • When you summon a pet in town, there will be a 3-second cooldown.

* Compensation mentioned in the advance notice on this change via the website on 7/27 (Tue.) has been sent via in-game mail.

  • Fixed the error in the skill description for Howl of Fangs among the pet skills.
    • Corrected a +30 increase in Critical Rate upon skill activation (under character stats) from the mistakenly listed 30%.
  • Changed the following pets to Rare grade to match the information on the Pet Encyclopedia.
    • 4 types of Iset pets and 4 types of Hellfairy pets

■ UI

  • Removed the various event UI displayed in the inn upon logging in.
    • Changed the item distribution pop-up message upon loggin in to a notice under the Notification on the bottom right side of the screen.
    • The Event Notification UI becomes active upon logging in.

■ Exchange Shop

  • If there is a daily/weekly/monthly purchase limit set, a reset interval mark is now displayed for your convenience.
    • For items with a daily purchase limit, the [DAILY] mark will be displayed on the top right.
    • For items with a weekly purchase limit, the [WEEKLY] mark will be displayed on the top right.
    • For items with a monthly purchase limit, the [MONTHLY] mark will be displayed on the top right.
    • When you check by bringing your mouse cursor over each mark, you can also see the detailed reset time.
Developer's Notes: Before, Exchange Shop items with purchase limits only displayed their reset time after being purchased. This made it difficult to know how many you could purchase an item between intervals, so we added this to make it so you can see all limits before purchase.

■ Items

  • Fixed the issue where the permanent enchant scroll's tradability properties were incorrectly noted in the window that displays upon using a Perpetual Enchant Coupon.
  • Made improvements so that if you use a rune that reinforces the enhancement chance (such as the Restorative Enhancement Rune), you can no longer use it at the same time with special enhancement stones like Brilliant Stones, Goibhniu's Stones, etc.
  • Fixed so that the enhancement result item's tradability properties in the tooltip via the enhancement UI display properly.

■ Partholon Vanguard

  • Provided additional information on detailed conditions for receiving the Partholon Vanguard perks in the Partholon Vanguard main screen.
    • With the current level cap at Lv. 105, Partholon Vanguard currently provides the Vanguard Recruit Bonus based on the number of Lv. 100 (5 levels below the level cap) or higher characters.
      Thus, if the level cap is increased, the level requirement for characters making you eligible to receive Vanguard bonuses will also be increased.

■ Objects

  • Fixed the issue where using a teleport item (such as Resenlian's Wings) while interacting with an object maintained an interaction while you were outside the object.

■ Friends

  • Added a feature that allows you to manage the friend invite history.
    • You can send friend invites to up to 10 people. It is automatically canceled if they do not respond for 7 days.
    • You must be mutually added as friends to be displayed on the friends list.
    • Deleted characters will no longer show on the friends list.
  • You can add up to 500 people as friends.

■ Wardrobe

  • Fixed the issue where the wardrobe skill's learn rate via the Wardrobe displayed incorrectly under certain circumstances.
  • Added information about Appearance Preset Slot Expansion Coupon usage restrictions at the bottom when you open Load Appearance in town.

■ Misc.

  • Fixed the issue where, despite it being the 1st day of the month, the monthly missions would sometimes only reset by logging in again.
  • Fixed the issue where the Temporal Missions UI's "Resets in" would momentarily display abnormally.
  • Fixed the issue where, if you defeated Zecallion in Abyssal Arena and left the party with the /Leave command, the vending machine's mission count did not increase.
  • Fixed the issue where the hairstyle you selected did not get applied if you check-marked Do Not Hide Equipment option in the Avatar Shop, chose a hair, moved to a different tab, then chose a hair again.
  • Changed the perspective when Kael or Tessa uses Preview Items.
    • Made improvements so that the perspective is no longer awkward when previewing items such as feet armor.
  • Fixed the issue where the player's HP and stamina did not display if you changed the game's resolution several times then played the Mag Mell Arena.
  • Fixed the issue where the logo screen at the start displayed abnormally.
  • Fixed the issue where the client's performance could be slightly reduced due to the internal logic of the Quick Slot feature.
  • Fixed the issue where you could not move after talking to the Rocheste Castle Guard while you were progressing through the Main Stream for Season 4 Episode 3: Saintess of Taratha.
  • Fixed the issue where some characters could not use the enhancement UI after using the Partholon Tomes.
  • Fixed the issue where the eyes part of Kai's face seemed to be missing if he equipped the Brilliant Lugh Helm outfit.
  • Fixed the issue where Cestus Karok's Big Bang was blocked and detonated by the shell casing that is ejected after Teide Hurk fires his gun.
  • Fixed the issue where Miri could not change directions if she was hit during Scorching Streak

■ Story

  • Fixed the issue where you could not return to town if you progressed through story immediately post-battle while still in a party.

■ Mag Mell Arena

  • Fixed the issue where the Seals Obtained count displayed as 0 in the results window after playing.
    • While it was showing as 0 in the results window, the seals were properly obtained based on the results. We sincerely apologize for causing confusion.

■ Outfits

  • Fixed the issue where the dye feature was inactive for some dye channels of outfit-exclusive inner armors even though they were channels that had colors applied.
    • Fixed so that colors can be applied to channels 2 and 3 on the exclusive inner armor for the Special Succubus Queen Outfit.
    • Fixed so that colors can be applied to channel 3 on the exclusive inner armor for the Special Arcana Outfit.

Developer's Notes: This issue was caused when we applied the following Wardrobe change in the previous v2.78 update on 7/13 (Tue.):

  • Parts of inner armor that aren't the focus of color selection when changing colors are now deactivated.

As stated above, our intention was to apply this only for the parts we were referring to, but we discovered that even channels that with color options were deactivated together. We fixed the issue and sincerely apologize for causing inconvenience.

■ Graphics

  • Fixed the issue where Kai's Veteran Archer Tunic was worn under his lower armor.
  • Changed the icon for Special All Curves High-Cut Chic Skirt to match the actual skirt's shape.
  • Fixed the issue where Kael's Special Dark Feather outfit set made his ankles appear abnormally.
  • Fixed the issue where the Special Dark Queen outfit's pants appeared broken in certain poses like sitting.